OGRE-Next  3.0.0
Object-Oriented Graphics Rendering Engine
OgreSkeleton.h File Reference
#include "OgrePrerequisites.h"
#include "OgreAnimation.h"
#include "OgreResource.h"
#include "OgreSharedPtr.h"
#include "OgreStringVector.h"
#include "OgreHeaderPrefix.h"
#include "OgreHeaderSuffix.h"

Classes

struct  Ogre::v1::LinkedSkeletonAnimationSource
 Link to another skeleton to share animations. More...
 
class  Ogre::v1::Skeleton
 A collection of OldBone objects used to animate a skinned mesh. More...
 

Namespaces

 Ogre
 bswapNN may be defined as macros in <sys/endian.h> or <sys/bswap.h>
 
 Ogre::v1
 

Macros

#define OGRE_MAX_NUM_BONES   256
 

Enumerations

enum  Ogre::v1::SkeletonAnimationBlendMode { Ogre::v1::ANIMBLEND_AVERAGE = 0 , Ogre::v1::ANIMBLEND_CUMULATIVE = 1 }