OGRE-Next
3.0.0
Object-Oriented Graphics Rendering Engine
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#include "OgrePrerequisites.h"
#include "OgreAnimation.h"
#include "OgreResource.h"
#include "OgreSharedPtr.h"
#include "OgreStringVector.h"
#include "OgreHeaderPrefix.h"
#include "OgreHeaderSuffix.h"
Classes | |
struct | Ogre::v1::LinkedSkeletonAnimationSource |
Link to another skeleton to share animations. More... | |
class | Ogre::v1::Skeleton |
A collection of OldBone objects used to animate a skinned mesh. More... | |
Namespaces | |
Ogre | |
bswapNN may be defined as macros in <sys/endian.h> or <sys/bswap.h> | |
Ogre::v1 | |
Macros | |
#define | OGRE_MAX_NUM_BONES 256 |
Enumerations | |
enum | Ogre::v1::SkeletonAnimationBlendMode { Ogre::v1::ANIMBLEND_AVERAGE = 0 , Ogre::v1::ANIMBLEND_CUMULATIVE = 1 } |