|  | OGRE-Next 3.0.0
    Object-Oriented Graphics Rendering Engine | 
#include "OgrePrerequisites.h"#include "OgreAnimation.h"#include "OgreResource.h"#include "OgreSharedPtr.h"#include "OgreStringVector.h"#include "OgreHeaderPrefix.h"#include "OgreHeaderSuffix.h"| Classes | |
| struct | Ogre::v1::LinkedSkeletonAnimationSource | 
| Link to another skeleton to share animations.  More... | |
| class | Ogre::v1::Skeleton | 
| A collection of OldBone objects used to animate a skinned mesh.  More... | |
| Namespaces | |
| namespace | Ogre | 
| bswapNN may be defined as macros in <sys/endian.h> or <sys/bswap.h> | |
| namespace | Ogre::v1 | 
| Macros | |
| #define | OGRE_MAX_NUM_BONES 256 | 
| Enumerations | |
| enum | Ogre::v1::SkeletonAnimationBlendMode { Ogre::v1::ANIMBLEND_AVERAGE = 0 , Ogre::v1::ANIMBLEND_CUMULATIVE = 1 } |