OGRE-Next
3.0.0
Object-Oriented Graphics Rendering Engine
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#include "OgrePrerequisites.h"
#include "Math/Array/OgreBoneMemoryManager.h"
#include "OgreIdString.h"
#include "ogrestd/list.h"
#include "OgreHeaderPrefix.h"
#include "OgreHeaderSuffix.h"
Classes | |
struct | Ogre::BySkeletonDef |
struct | Ogre::SkeletonAnimManager |
This is how the Skeleton system works in 2.0: There is one BoneMemoryManager per skeleton. More... | |
Namespaces | |
Ogre | |
bswapNN may be defined as macros in <sys/endian.h> or <sys/bswap.h> | |