|  | OGRE-Next 3.0.0
    Object-Oriented Graphics Rendering Engine | 
#include "OgrePrerequisites.h"#include "Math/Array/OgreBoneMemoryManager.h"#include "OgreIdString.h"#include "ogrestd/list.h"#include "OgreHeaderPrefix.h"#include "OgreHeaderSuffix.h"| Classes | |
| struct | Ogre::BySkeletonDef | 
| struct | Ogre::SkeletonAnimManager | 
| This is how the Skeleton system works in 2.0: There is one BoneMemoryManager per skeleton.  More... | |
| Namespaces | |
| namespace | Ogre | 
| bswapNN may be defined as macros in <sys/endian.h> or <sys/bswap.h> | |