#include <OgreSkeletonAnimManager.h>
◆ BySkeletonDef()
      
        
          | Ogre::BySkeletonDef::BySkeletonDef | ( | const SkeletonDef * | skeletonDef, | 
        
          |  |  | size_t | threadCount | 
        
          |  | ) |  |  | 
      
 
 
◆ _updateBoneStartTransforms()
      
        
          | void Ogre::BySkeletonDef::_updateBoneStartTransforms | ( |  | ) |  | 
      
 
 
◆ initializeMemoryManager()
      
        
          | void Ogre::BySkeletonDef::initializeMemoryManager | ( |  | ) |  | 
      
 
 
◆ operator==()
  
  | 
        
          | bool Ogre::BySkeletonDef::operator== | ( | IdString | name | ) | const |  | inline | 
 
 
◆ updateThreadStarts()
      
        
          | void Ogre::BySkeletonDef::updateThreadStarts | ( |  | ) |  | 
      
 
 
◆ boneMemoryManager
◆ skeletonDef
◆ skeletonDefName
      
        
          | IdString Ogre::BySkeletonDef::skeletonDefName | 
      
 
 
◆ skeletons
◆ threadStarts
      
        
          | FastArray<size_t> Ogre::BySkeletonDef::threadStarts | 
      
 
One per thread (plus one), tells where we should start from in each thread. 
It's not exactly skeletons.size() / mNumWorkerThreads because we need to account that instances that share the same memory block. 
 
 
The documentation for this struct was generated from the following file: