|  | OGRE-Next 3.0.0
    Object-Oriented Graphics Rendering Engine | 
#include "OgrePrerequisites.h"#include "OgreBlendMode.h"#include "OgreCommon.h"#include "OgreIdString.h"#include "OgreMatrix4.h"#include "OgreTextureGpu.h"#include "OgreTextureGpuListener.h"#include "ogrestd/map.h"#include "OgreHeaderPrefix.h"#include "OgreHeaderSuffix.h"| Classes | |
| class | Ogre::TextureUnitState | 
| Class representing the state of a single texture unit during a Pass of a Technique, of a Material.  More... | |
| struct | Ogre::TextureUnitState::TextureEffect | 
| Internal structure defining a texture effect.  More... | |
| Namespaces | |
| namespace | Ogre | 
| bswapNN may be defined as macros in <sys/endian.h> or <sys/bswap.h> | |