OGRE-Next
3.0.0
Object-Oriented Graphics Rendering Engine
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Implements the concentric shadow mapping algorithm. More...
#include <OgreShadowCameraSetupConcentric.h>
Public Member Functions | |
ConcentricShadowCamera () | |
Default constructor. More... | |
~ConcentricShadowCamera () override | |
Default destructor. More... | |
void | getShadowCamera (const SceneManager *sm, const Camera *cam, const Light *light, Camera *texCam, size_t iteration, const Vector2 &viewportRealSize) const override |
Returns a uniform shadow camera with a focused view. More... | |
Public Member Functions inherited from Ogre::DefaultShadowCameraSetup | |
DefaultShadowCameraSetup () | |
Default constructor. More... | |
~DefaultShadowCameraSetup () override | |
Destructor. More... | |
Public Member Functions inherited from Ogre::ShadowCameraSetup | |
ShadowCameraSetup () | |
virtual | ~ShadowCameraSetup () |
Need virtual destructor in case subclasses use it. More... | |
Real | getMaxDistance () const |
Real | getMinDistance () const |
Additional Inherited Members | |
Static Public Member Functions inherited from Ogre::ShadowCameraSetup | |
static void | setUseEsm (bool useEsm) |
Implements the concentric shadow mapping algorithm.
Ogre::ConcentricShadowCamera::ConcentricShadowCamera | ( | ) |
Default constructor.
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override |
Default destructor.
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overridevirtual |
Returns a uniform shadow camera with a focused view.
Reimplemented from Ogre::DefaultShadowCameraSetup.