|  | OGRE-Next 3.0.0
    Object-Oriented Graphics Rendering Engine | 
For D3D11, most (if not all) buffers, can be treated with the same code. More...
#include <OgreD3D11BufferInterface.h>
 Inheritance diagram for Ogre::D3D11BufferInterface:
 Inheritance diagram for Ogre::D3D11BufferInterface:For D3D11, most (if not all) buffers, can be treated with the same code.
Hence most equivalent functionality is encapsulated here.
| Ogre::D3D11BufferInterface::D3D11BufferInterface | ( | size_t | vboPoolIdx, | 
| ID3D11Buffer * | d3dBuffer, | ||
| D3D11DynamicBuffer * | dynamicBuffer | ||
| ) | 
| 
 | override | 
| void Ogre::D3D11BufferInterface::_deleteInitialData | ( | ) | 
Only use this function for the first upload.
| 
 | inline | 
| void Ogre::D3D11BufferInterface::_setVboName | ( | size_t | vboPoolIdx, | 
| ID3D11Buffer * | vboName, | ||
| size_t | internalBufferStartBytes | ||
| ) | 
| 
 | overridevirtual | 
Implements Ogre::BufferInterface.
| 
 | inline | 
| 
 | overridevirtual | 
Implements Ogre::BufferInterface.
| 
 | overridevirtual | 
Implements Ogre::BufferInterface.
| 
 | overridevirtual | 
Implements Ogre::BufferInterface.