|  | OGRE-Next 3.0.0
    Object-Oriented Graphics Rendering Engine | 
Most (if not all) buffers, can be treated with the same code. More...
#include <OgreBufferInterface.h>
 Inheritance diagram for Ogre::BufferInterface:
 Inheritance diagram for Ogre::BufferInterface:| Public Member Functions | |
| BufferInterface () | |
| virtual | ~BufferInterface () | 
| virtual void | _ensureDelayedImmutableBuffersAreReady () | 
| virtual void | _notifyBuffer (BufferPacked *buffer) | 
| virtual void | advanceFrame ()=0 | 
| virtual void | copyTo (BufferInterface *dstBuffer, size_t dstOffsetBytes, size_t srcOffsetBytes, size_t sizeBytes)=0 | 
| BufferPacked * | getBufferPacked () | 
| virtual void *RESTRICT_ALIAS_RETURN | map (size_t elementStart, size_t elementCount, MappingState prevMappingState, bool advanceFrame=true)=0 | 
| virtual void | regressFrame ()=0 | 
| virtual void | unmap (UnmapOptions unmapOption, size_t flushStartElem=0, size_t flushSizeElem=0)=0 | 
| void | upload (const void *data, size_t elementStart, size_t elementCount) | 
Most (if not all) buffers, can be treated with the same code.
Hence most equivalent functionality is encapsulated here.
| Ogre::BufferInterface::BufferInterface | ( | ) | 
| 
 | inlinevirtual | 
Reimplemented in Ogre::D3D11BufferInterfaceBase.
| 
 | inlinevirtual | 
Reimplemented in Ogre::NULLBufferInterface.
| 
 | inline | 
| 
 | pure virtual | 
| 
 | pure virtual |