|  | OGRE-Next 3.0.0
    Object-Oriented Graphics Rendering Engine | 
For GL3+, most (if not all) buffers, can be treated with the same code. More...
#include <OgreGL3PlusBufferInterface.h>
 Inheritance diagram for Ogre::GL3PlusBufferInterface:
 Inheritance diagram for Ogre::GL3PlusBufferInterface:For GL3+, most (if not all) buffers, can be treated with the same code.
Hence most equivalent functionality is encapsulated here.
| Ogre::GL3PlusBufferInterface::GL3PlusBufferInterface | ( | size_t | vboPoolIdx, | 
| GLuint | vboName, | ||
| GL3PlusDynamicBuffer * | dynamicBuffer | ||
| ) | 
| 
 | override | 
| void Ogre::GL3PlusBufferInterface::_firstUpload | ( | void * | data, | 
| size_t | elementStart, | ||
| size_t | elementCount | ||
| ) | 
Only use this function for the first upload.
| 
 | overridevirtual | 
Implements Ogre::BufferInterface.
| 
 | overridevirtual | 
Implements Ogre::BufferInterface.
| 
 | inline | 
| 
 | inline | 
| 
 | overridevirtual | 
Implements Ogre::BufferInterface.
| 
 | overridevirtual | 
Implements Ogre::BufferInterface.
| 
 | overridevirtual | 
Implements Ogre::BufferInterface.