|  | OGRE-Next 3.0.0
    Object-Oriented Graphics Rendering Engine | 
For Metal, all buffers can be treated with the same code. More...
#include <OgreMetalBufferInterface.h>
 Inheritance diagram for Ogre::MetalBufferInterface:
 Inheritance diagram for Ogre::MetalBufferInterface:For Metal, all buffers can be treated with the same code.
Hence most equivalent functionality is encapsulated here.
| Ogre::MetalBufferInterface::MetalBufferInterface | ( | size_t | vboPoolIdx, | 
| id< MTLBuffer > | vboName, | ||
| MetalDynamicBuffer * | dynamicBuffer | ||
| ) | 
| 
 | override | 
| void Ogre::MetalBufferInterface::_firstUpload | ( | const void * | data, | 
| size_t | elementStart, | ||
| size_t | elementCount | ||
| ) | 
Only use this function for the first upload.
| 
 | overridevirtual | 
Implements Ogre::BufferInterface.
| 
 | overridevirtual | 
Implements Ogre::BufferInterface.
| 
 | inline | 
Use __unsafe_unretained when possible to avoid unnecessary ARC overhead.
| 
 | inline | 
| 
 | overridevirtual | 
Implements Ogre::BufferInterface.
| 
 | overridevirtual | 
Implements Ogre::BufferInterface.
| 
 | overridevirtual | 
Implements Ogre::BufferInterface.