OGRE-Next
3.0.0
Object-Oriented Graphics Rendering Engine
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Class that encapsulates an GL context. More...
#include <OgreGL3PlusContext.h>
Public Member Functions | |
GL3PlusContext () | |
virtual | ~GL3PlusContext () |
virtual GL3PlusContext * | clone () const =0 |
Create a new context based on the same window/pbuffer as this context - mostly useful for additional threads. More... | |
virtual void | endCurrent ()=0 |
This is called before another context is made current. More... | |
bool | getInitialized () |
virtual void | releaseContext () |
Release the render context. More... | |
virtual void | setCurrent ()=0 |
Enable the context. More... | |
void | setInitialized () |
Class that encapsulates an GL context.
(IE a window/pbuffer). This is a virtual base class which should be implemented in a GL3PlusSupport. This object can also be used to cache renderstate if we decide to do so in the future.
Ogre::GL3PlusContext::GL3PlusContext | ( | ) |
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virtual |
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pure virtual |
Create a new context based on the same window/pbuffer as this context - mostly useful for additional threads.
Implemented in Ogre::GLXContext, Ogre::EGLContext, Ogre::X11EGLContext, Ogre::Win32EGLContext, Ogre::EmscriptenEGLContext, Ogre::AndroidEGLContext, Ogre::Win32Context, Ogre::CocoaContext, Ogre::EglPBufferContext, and Ogre::EGLContext.
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pure virtual |
This is called before another context is made current.
By default, nothing is done here.
Implemented in Ogre::GLXContext, Ogre::EGLContext, Ogre::Win32Context, Ogre::CocoaContext, Ogre::EglPBufferContext, and Ogre::EGLContext.
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inline |
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inlinevirtual |
Release the render context.
Reimplemented in Ogre::Win32Context.
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pure virtual |
Enable the context.
All subsequent rendering commands will go here.
Implemented in Ogre::GLXContext, Ogre::EGLContext, Ogre::Win32Context, Ogre::CocoaContext, Ogre::EglPBufferContext, and Ogre::EGLContext.
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inline |