#include <OgreEglPBufferContext.h>
◆ EglPBufferContext()
◆ ~EglPBufferContext()
  
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          | virtual Ogre::EglPBufferContext::~EglPBufferContext | ( |  | ) |  |  | virtual | 
 
 
◆ clone()
Create a new context based on the same window/pbuffer as this context - mostly useful for additional threads.   
- Note
- The caller is responsible for deleting the returned context.   
Implements Ogre::GL3PlusContext.
 
 
◆ endCurrent()
  
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          | virtual void Ogre::EglPBufferContext::endCurrent | ( |  | ) |  |  | virtual | 
 
This is called before another context is made current.   
By default, nothing is done here.   
Implements Ogre::GL3PlusContext.
 
 
◆ getDeviceData()
◆ setCurrent()
  
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          | virtual void Ogre::EglPBufferContext::setCurrent | ( |  | ) |  |  | virtual | 
 
Enable the context.   
All subsequent rendering commands will go here.   
Implements Ogre::GL3PlusContext.
 
 
The documentation for this class was generated from the following file: