Specialisation of VertexDeclaration for OpenGL Vertex Array Object usage.  
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#include <OgreGL3PlusVertexArrayObject.h>
Specialisation of VertexDeclaration for OpenGL Vertex Array Object usage. 
◆ GL3PlusOldVertexArrayObject()
      
        
          | Ogre::GL3PlusOldVertexArrayObject::GL3PlusOldVertexArrayObject | ( |  | ) |  | 
      
 
 
◆ ~GL3PlusOldVertexArrayObject()
      
        
          | Ogre::GL3PlusOldVertexArrayObject::~GL3PlusOldVertexArrayObject | ( |  | ) |  | 
      
 
 
◆ bind()
      
        
          | void Ogre::GL3PlusOldVertexArrayObject::bind | ( |  | ) |  | 
      
 
 
◆ isInitialised()
  
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          | bool Ogre::GL3PlusOldVertexArrayObject::isInitialised | ( |  | ) |  |  | inline | 
 
 
◆ setInitialised()
  
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          | void Ogre::GL3PlusOldVertexArrayObject::setInitialised | ( | bool | flag | ) |  |  | inline | 
 
 
The documentation for this class was generated from the following file: