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|  | GLES2VaoManager () | 
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| virtual | ~GLES2VaoManager () | 
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| virtual void | _update () | 
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| void | bindDrawId () | 
|  | Binds the Draw ID to the currently bound vertex array object. 
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| virtual AsyncTicketPtr | createAsyncTicket (BufferPacked *creator, StagingBuffer *stagingBuffer, size_t elementStart, size_t elementCount) | 
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| virtual StagingBuffer * | createStagingBuffer (size_t sizeBytes, bool forUpload) | 
|  | Creates a new staging buffer and adds it to the pool. 
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| GLint | getMaxVertexAttribs () const | 
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| virtual bool | isFrameFinished (uint32 frameCount) | 
|  | See VaoManager::isFrameFinished. 
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| bool | supportsArbBufferStorage () const | 
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| virtual void | waitForSpecificFrameToFinish (uint32 frameCount) | 
|  | See VaoManager::waitForSpecificFrameToFinish. 
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| virtual uint8 | waitForTailFrameToFinish () | 
|  | See VaoManager::waitForTailFrameToFinish. 
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|  | VaoManager (const NameValuePairList *params) | 
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| virtual | ~VaoManager () | 
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| virtual void | _beginFrame () | 
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| uint8 | _getDynamicBufferCurrentFrameNoWait () const | 
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| void | _notifyStagingBufferEnteredZeroRef (StagingBuffer *stagingBuffer) | 
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| void | _notifyStagingBufferLeftZeroRef (StagingBuffer *stagingBuffer) | 
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| virtual void | _waitUntilCommitedCommandBufferCompleted () | 
|  | Waits for the last committed command buffer completion instead of the last frame completion with command buffer switching, so we can continue to work with current command buffer. 
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| virtual void | cleanupEmptyPools ()=0 | 
|  | Frees GPU memory if there are empty, unused pools. 
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| ConstBufferPacked * | createConstBuffer (size_t sizeBytes, BufferType bufferType, void *initialData, bool keepAsShadow) | 
|  | Creates an constant buffer based on the given parameters. 
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| IndexBufferPacked * | createIndexBuffer (IndexBufferPacked::IndexType indexType, size_t numIndices, BufferType bufferType, void *initialData, bool keepAsShadow) | 
|  | Creates an index buffer based on the given parameters. 
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| IndirectBufferPacked * | createIndirectBuffer (size_t sizeBytes, BufferType bufferType, void *initialData, bool keepAsShadow) | 
|  | Creates an indirect buffer. 
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| ReadOnlyBufferPacked * | createReadOnlyBuffer (PixelFormatGpu pixelFormat, size_t sizeBytes, BufferType bufferType, void *initialData, bool keepAsShadow) | 
|  | Creates a read-only buffer based on the given parameters. 
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| TexBufferPacked * | createTexBuffer (PixelFormatGpu pixelFormat, size_t sizeBytes, BufferType bufferType, void *initialData, bool keepAsShadow) | 
|  | Creates an constant buffer based on the given parameters. 
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| UavBufferPacked * | createUavBuffer (size_t numElements, uint32 bytesPerElement, uint32 bindFlags, void *initialData, bool keepAsShadow) | 
|  | Creates an UAV buffer based on the given parameters. 
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| VertexArrayObject * | createVertexArrayObject (const VertexBufferPackedVec &vertexBuffers, IndexBufferPacked *indexBuffer, OperationType opType) | 
|  | Creates a VertexArrayObject that binds all the vertex buffers with their respective declarations, and the index buffers. 
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| VertexBufferPacked * | createVertexBuffer (const VertexElement2Vec &vertexElements, size_t numVertices, BufferType bufferType, void *initialData, bool keepAsShadow) | 
|  | Creates a vertex buffer based on the given parameters. 
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| void | deleteStagingBuffers () | 
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| void | destroyConstBuffer (ConstBufferPacked *constBuffer) | 
|  | Destroys the given constant buffer created with createConstBuffer. 
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| void | destroyIndexBuffer (IndexBufferPacked *indexBuffer) | 
|  | Destroys the given index buffer created with createIndexBuffer. 
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| void | destroyIndirectBuffer (IndirectBufferPacked *indirectBuffer) | 
|  | Destroys the given indirect buffer created with createIndirectBuffer. 
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| void | destroyReadOnlyBuffer (ReadOnlyBufferPacked *readOnlyBuffer) | 
|  | Destroys the given texture buffer created with createReadOnlyBuffer. 
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| void | destroyTexBuffer (TexBufferPacked *texBuffer) | 
|  | Destroys the given texture buffer created with createTexBuffer. 
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| void | destroyUavBuffer (UavBufferPacked *uavBuffer) | 
|  | Destroys the given UAV buffer created with createUavBuffer. 
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| void | destroyVertexArrayObject (VertexArrayObject *vao) | 
|  | Destroys the input pointer. 
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| void | destroyVertexBuffer (VertexBufferPacked *vertexBuffer) | 
|  | Destroys the given vertex buffer created with createVertexBuffer. 
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| uint32 | getConstBufferAlignment () const | 
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| size_t | getConstBufferMaxSize () const | 
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| uint32 | getDefaultStagingBufferLifetime () const | 
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| uint32 | getDefaultStagingBufferUnfencedTime () const | 
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| uint8 | getDynamicBufferMultiplier () const | 
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| uint32 | getFrameCount () | 
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| virtual void | getMemoryStats (MemoryStatsEntryVec &outStats, size_t &outCapacityBytes, size_t &outFreeBytes, Log *log, bool &outIncludesTextures) const =0 | 
|  | Retrieves memory stats about our GPU pools being managed. 
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| size_t | getReadOnlyBufferMaxSize () const | 
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| StagingBuffer * | getStagingBuffer (size_t minSizeBytes, bool forUpload) | 
|  | Retrieves a staging buffer for use. 
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| uint32 | getTexBufferAlignment () const | 
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| size_t | getTexBufferMaxSize () const | 
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| Timer * | getTimer () | 
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| uint32 | getUavBufferAlignment () const | 
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| size_t | getUavBufferMaxSize () const | 
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| bool | readOnlyIsTexBuffer () const | 
|  | When true, ReadOnlyBufferPacked behaves like TexBufferPacked, i.e. 
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| void | setDefaultStagingBufferlifetime (uint32 lifetime, uint32 unfencedTime) | 
|  | Sets the default time for staging buffers. 
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| bool | supportsBaseInstance () const | 
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| bool | supportsIndirectBuffers () const | 
|  | When false, IndirectBufferPacked will emulate the mapping behavior, and we need to use the emulated calls in RenderSystem. 
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| bool | supportsPersistentMapping () const | 
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