|  | OGRE-Next 3.0.0
    Object-Oriented Graphics Rendering Engine | 
This class defines a ParticleAffector which applies a linear force to particles in a system. More...
#include <OgreLinearForceAffector.h>
 Inheritance diagram for Ogre::LinearForceAffector:
 Inheritance diagram for Ogre::LinearForceAffector:| Classes | |
| class | CmdForceApp | 
| Command object for force application (see ParamCommand).  More... | |
| class | CmdForceVector | 
| Command object for force vector (see ParamCommand).  More... | |
| Public Types | |
| enum | ForceApplication { FA_AVERAGE , FA_ADD } | 
| Choice of how to apply the force vector to particles.  More... | |
| Public Member Functions | |
| LinearForceAffector (ParticleSystem *psys) | |
| Default constructor. | |
| void | _affectParticles (ParticleSystem *pSystem, Real timeElapsed) override | 
| See ParticleAffector. | |
| ForceApplication | getForceApplication () const | 
| Retrieves how the force vector is applied to a particle. | |
| Vector3 | getForceVector () const | 
| Gets the force vector to apply to the particles in a system. | |
| void | setForceApplication (ForceApplication fa) | 
| Sets how the force vector is applied to a particle. | |
| void | setForceVector (const Vector3 &force) | 
| Sets the force vector to apply to the particles in a system. | |
|  Public Member Functions inherited from Ogre::ParticleAffector | |
| ParticleAffector (ParticleSystem *parent) | |
| virtual | ~ParticleAffector () | 
| Virtual destructor essential. | |
| virtual void | _initParticle (Particle *pParticle) | 
| Method called to allow the affector to initialize all newly created particles in the system. | |
| const String & | getType () const | 
| Returns the name of the type of affector. | |
|  Public Member Functions inherited from Ogre::StringInterface | |
| StringInterface () | |
| virtual | ~StringInterface () | 
| Virtual destructor, see Effective C++. | |
| virtual void | copyParametersTo (StringInterface *dest) const | 
| Method for copying this object's parameters to another object. | |
| ParamDictionary * | getParamDictionary () | 
| Retrieves the parameter dictionary for this class. | |
| const ParamDictionary * | getParamDictionary () const | 
| virtual String | getParameter (const String &name) const | 
| Generic parameter retrieval method. | |
| const ParameterList & | getParameters () const | 
| Retrieves a list of parameters valid for this object. | |
| virtual bool | setParameter (const String &name, const String &value) | 
| Generic parameter setting method. | |
| virtual void | setParameterList (const NameValuePairList ¶mList) | 
| Generic multiple parameter setting method. | |
| Static Public Attributes | |
| static CmdForceApp | msForceAppCmd | 
| static CmdForceVector | msForceVectorCmd | 
| Command objects. | |
| Additional Inherited Members | |
|  Static Public Member Functions inherited from Ogre::StringInterface | |
| static void | cleanupDictionary () | 
| Cleans up the static 'msDictionary' required to reset Ogre, otherwise the containers are left with invalid pointers, which will lead to a crash as soon as one of the ResourceManager implementers (e.g. | |
This class defines a ParticleAffector which applies a linear force to particles in a system.
| Ogre::LinearForceAffector::LinearForceAffector | ( | ParticleSystem * | psys | ) | 
Default constructor.
| 
 | overridevirtual | 
See ParticleAffector.
Implements Ogre::ParticleAffector.
| ForceApplication Ogre::LinearForceAffector::getForceApplication | ( | ) | const | 
Retrieves how the force vector is applied to a particle.
| Vector3 Ogre::LinearForceAffector::getForceVector | ( | ) | const | 
Gets the force vector to apply to the particles in a system.
| void Ogre::LinearForceAffector::setForceApplication | ( | ForceApplication | fa | ) | 
Sets how the force vector is applied to a particle.
| fa | A member of the ForceApplication enum. | 
| void Ogre::LinearForceAffector::setForceVector | ( | const Vector3 & | force | ) | 
Sets the force vector to apply to the particles in a system.
| 
 | static | 
| 
 | static | 
Command objects.