#include <OgreLod0Stripifier.h>
◆ Lod0Stripifier()
  
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          | Ogre::Lod0Stripifier::Lod0Stripifier | ( |  | ) |  |  | inline | 
 
 
◆ ~Lod0Stripifier()
  
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          | Ogre::Lod0Stripifier::~Lod0Stripifier | ( |  | ) |  |  | inline | 
 
 
◆ StripLod0Vertices()
  
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          | bool Ogre::Lod0Stripifier::StripLod0Vertices | ( | const v1::MeshPtr & | mesh, |  
          |  |  | bool | stableVertexOrder = false |  
          |  | ) |  |  |  | inline | 
 
References Ogre::Mesh::_setLodInfo(), Ogre::v1::AnimationTrack::getHandle(), Ogre::VectorIteratorWrapper< T, IteratorType >::getNext(), Ogre::MapIteratorWrapper< T, IteratorType >::getNext(), Ogre::Mesh::getNumLodLevels(), Ogre::Mesh::getNumSubMeshes(), Ogre::Mesh::getSubMesh(), Ogre::v1::Pose::getTarget(), Ogre::v1::Animation::getVertexTrackIterator(), Ogre::IteratorWrapper< T, IteratorType, ValType >::hasMoreElements(), Ogre::v1::SubMesh::indexData, Ogre::v1::SubMesh::mLodFaceList, OGRE_DELETE, Ogre::VerticesRemapInfo::performBoneAssignmentRemap(), Ogre::VerticesRemapInfo::performIndexDataRemap(), Ogre::VerticesRemapInfo::performVertexDataRemap(), Ogre::Mesh::prepareForShadowMapping(), Ogre::v1::SubMesh::useSharedVertices, Ogre::v1::SubMesh::vertexData, and Ogre::VpNormal.
 
 
The documentation for this class was generated from the following file: