OGRE-Next  3.0.0
Object-Oriented Graphics Rendering Engine
Ogre::ParticleAffectorFactory Class Referenceabstract

Abstract class defining the interface to be implemented by creators of ParticleAffector subclasses. More...

#include <OgreParticleAffectorFactory.h>

+ Inheritance diagram for Ogre::ParticleAffectorFactory:

Public Member Functions

 ParticleAffectorFactory ()
 
virtual ~ParticleAffectorFactory ()
 
virtual ParticleAffectorcreateAffector (ParticleSystem *psys)=0
 Creates a new affector instance. More...
 
virtual void destroyAffector (ParticleAffector *e)
 Destroys the affector pointed to by the parameter (for early clean up if required). More...
 
virtual String getName () const =0
 Returns the name of the factory, the name which identifies the particle affector type this factory creates. More...
 

Detailed Description

Abstract class defining the interface to be implemented by creators of ParticleAffector subclasses.

Remarks
Plugins or 3rd party applications can add new types of particle affectors to Ogre by creating subclasses of the ParticleAffector class. Because multiple instances of these affectors may be required, a factory class to manage the instances is also required.
ParticleAffectorFactory subclasses must allow the creation and destruction of ParticleAffector subclasses. They must also be registered with the ParticleSystemManager. All factories have a name which identifies them, examples might be 'force_vector', 'attractor', or 'fader', and these can be also be used from particle system scripts.

Constructor & Destructor Documentation

◆ ParticleAffectorFactory()

Ogre::ParticleAffectorFactory::ParticleAffectorFactory ( )
inline

◆ ~ParticleAffectorFactory()

virtual Ogre::ParticleAffectorFactory::~ParticleAffectorFactory ( )
virtual

Member Function Documentation

◆ createAffector()

virtual ParticleAffector* Ogre::ParticleAffectorFactory::createAffector ( ParticleSystem psys)
pure virtual

Creates a new affector instance.

Remarks
The subclass MUST add a pointer to the created instance to mAffectors.

◆ destroyAffector()

virtual void Ogre::ParticleAffectorFactory::destroyAffector ( ParticleAffector e)
virtual

Destroys the affector pointed to by the parameter (for early clean up if required).

◆ getName()

virtual String Ogre::ParticleAffectorFactory::getName ( ) const
pure virtual

Returns the name of the factory, the name which identifies the particle affector type this factory creates.


The documentation for this class was generated from the following file: