|  | OGRE-Next 3.0.0
    Object-Oriented Graphics Rendering Engine | 
Abstract base class for level of detail strategy based on pixel count approximations from bounding sphere projection. More...
#include <OgrePixelCountLodStrategy.h>
 Inheritance diagram for Ogre::PixelCountLodStrategyBase:
 Inheritance diagram for Ogre::PixelCountLodStrategyBase:| Public Member Functions | |
| PixelCountLodStrategyBase (const String &name) | |
| Default constructor. | |
| Real | getBaseValue () const override | 
| Get the value of the first (highest) level of detail. | |
| Real | transformBias (Real factor) const override | 
| Transform LOD bias so it only needs to be multiplied by the LOD value. | |
| Real | transformUserValue (Real userValue) const override | 
| Transform user supplied value to internal value. | |
|  Public Member Functions inherited from Ogre::LodStrategy | |
| LodStrategy (const String &name) | |
| Constructor accepting name. | |
| virtual | ~LodStrategy () | 
| Virtual destructor. | |
| const String & | getName () const | 
| Get the name of this strategy. | |
| Real | getValue (const MovableObject *movableObject, const Camera *camera) const | 
| Compute the LOD value for a given movable object relative to a given camera. | |
| virtual void | lodUpdateImpl (const size_t numNodes, ObjectData t, const Camera *camera, Real bias) const =0 | 
| Additional Inherited Members | |
|  Static Public Member Functions inherited from Ogre::LodStrategy | |
| static void | lodSet (ObjectData &t, Real lodValues[ARRAY_PACKED_REALS]) | 
Abstract base class for level of detail strategy based on pixel count approximations from bounding sphere projection.
| Ogre::PixelCountLodStrategyBase::PixelCountLodStrategyBase | ( | const String & | name | ) | 
Default constructor.
| 
 | overridevirtual | 
Get the value of the first (highest) level of detail.
Implements Ogre::LodStrategy.
Transform LOD bias so it only needs to be multiplied by the LOD value.
Implements Ogre::LodStrategy.
| 
 | inlineoverridevirtual | 
Transform user supplied value to internal value.
Reimplemented from Ogre::LodStrategy.