|  | OGRE-Next 3.0.0
    Object-Oriented Graphics Rendering Engine | 
A class for performing queries on a scene. More...
#include <OgreSceneQuery.h>
 Inheritance diagram for Ogre::SceneQuery:
 Inheritance diagram for Ogre::SceneQuery:| Classes | |
| struct | WorldFragment | 
| Represents part of the world geometry that is a result of a SceneQuery.  More... | |
| Public Types | |
| enum | WorldFragmentType { WFT_NONE , WFT_PLANE_BOUNDED_REGION , WFT_SINGLE_INTERSECTION , WFT_CUSTOM_GEOMETRY , WFT_RENDER_OPERATION } | 
| This type can be used by collaborating applications & SceneManagers to agree on the type of world geometry to be returned from queries.  More... | |
| Public Member Functions | |
| SceneQuery (SceneManager *mgr) | |
| Standard constructor, should be called by SceneManager. | |
| virtual | ~SceneQuery () | 
| virtual uint32 | getQueryMask () const | 
| Returns the current mask for this query. | |
| virtual const set< WorldFragmentType >::type * | getSupportedWorldFragmentTypes () const | 
| Returns the types of world fragments this query supports. | |
| virtual WorldFragmentType | getWorldFragmentType () const | 
| Gets the current world fragment types to be returned from the query. | |
| virtual void | setQueryMask (uint32 mask) | 
| Sets the mask for results of this query. | |
| virtual void | setWorldFragmentType (enum WorldFragmentType wft) | 
| Tells the query what kind of world geometry to return from queries; often the full renderable geometry is not what is needed. | |
| Public Attributes | |
| uint8 | mFirstRq | 
| uint8 | mLastRq | 
A class for performing queries on a scene.
This type can be used by collaborating applications & SceneManagers to agree on the type of world geometry to be returned from queries.
Not all these types will be supported by all SceneManagers; once the application has decided which SceneManager specialisation to use, it is expected that it will know which type of world geometry abstraction is available to it.
| Enumerator | |
|---|---|
| WFT_NONE | Return no world geometry hits at all. | 
| WFT_PLANE_BOUNDED_REGION | Return pointers to convex plane-bounded regions. | 
| WFT_SINGLE_INTERSECTION | Return a single intersection point (typically RaySceneQuery only) | 
| WFT_CUSTOM_GEOMETRY | Custom geometry as defined by the SceneManager. | 
| WFT_RENDER_OPERATION | General RenderOperation structure. | 
| Ogre::SceneQuery::SceneQuery | ( | SceneManager * | mgr | ) | 
Standard constructor, should be called by SceneManager.
| 
 | virtual | 
| 
 | virtual | 
Returns the current mask for this query.
| 
 | inlinevirtual | 
Returns the types of world fragments this query supports.
| 
 | virtual | 
Gets the current world fragment types to be returned from the query.
| 
 | virtual | 
Sets the mask for results of this query.
| 
 | virtual | 
Tells the query what kind of world geometry to return from queries; often the full renderable geometry is not what is needed.
| uint8 Ogre::SceneQuery::mFirstRq | 
| uint8 Ogre::SceneQuery::mLastRq |