|  | OGRE-Next 3.0.0
    Object-Oriented Graphics Rendering Engine | 
Simple wrap up to load an AoS matrix 4x4 using SSE. More...
#include <OgreArrayMatrix4.h>
| Public Member Functions | |
| void | load (const Matrix4 &src) | 
| Assumes src is aligned. | |
| void | load (const Matrix4 &src) | 
| Assumes src is aligned. | |
| void | load (const Matrix4 &src) | 
| Assumes src is aligned. | |
| Public Attributes | |
| ArrayReal | mChunkBase [16] | 
Simple wrap up to load an AoS matrix 4x4 using SSE.
The main reason of this class is to force MSVC to use 4 movaps to load arrays of Matrix4s (which are waaay more efficient that whatever lea+mov junk it tries to produce)
| 
 | inline | 
Assumes src is aligned.
References Ogre::Matrix4::_m.
| 
 | inline | 
Assumes src is aligned.
References Ogre::Matrix4::_m.
| 
 | inline | 
Assumes src is aligned.
References Ogre::Matrix4::_m.
| ArrayReal Ogre::SimpleMatrix4::mChunkBase |