| _updateFromShadow() override | Ogre::v1::D3D11HardwareBuffer | virtual | 
  | BufferType enum name | Ogre::v1::D3D11HardwareBuffer |  | 
  | copyData(HardwareBuffer &srcBuffer, size_t srcOffset, size_t dstOffset, size_t length, bool discardWholeBuffer=false) override | Ogre::v1::D3D11HardwareBuffer | virtual | 
  | Ogre::v1::HardwareBuffer::copyData(HardwareBuffer &srcBuffer) | Ogre::v1::HardwareBuffer | inlinevirtual | 
  | copyDataImpl(HardwareBuffer &srcBuffer, size_t srcOffset, size_t dstOffset, size_t length, bool discardWholeBuffer=false) | Ogre::v1::D3D11HardwareBuffer |  | 
  | D3D11HardwareBuffer(BufferType btype, size_t sizeBytes, HardwareBuffer::Usage usage, D3D11Device &device, bool useSystemMem, bool useShadowBuffer, bool streamOut) | Ogre::v1::D3D11HardwareBuffer |  | 
  | getD3DBuffer() | Ogre::v1::D3D11HardwareBuffer | inline | 
  | getRenderSystemData() | Ogre::v1::HardwareBuffer | inlinevirtual | 
  | getSizeInBytes() const | Ogre::v1::HardwareBuffer | inline | 
  | getUsage() const | Ogre::v1::HardwareBuffer | inline | 
  | HardwareBuffer(Usage usage, bool systemMemory, bool useShadowBuffer) | Ogre::v1::HardwareBuffer | inline | 
  | hasShadowBuffer() const | Ogre::v1::HardwareBuffer | inline | 
  | HBL_DISCARD enum value | Ogre::v1::HardwareBuffer |  | 
  | HBL_NO_OVERWRITE enum value | Ogre::v1::HardwareBuffer |  | 
  | HBL_NORMAL enum value | Ogre::v1::HardwareBuffer |  | 
  | HBL_READ_ONLY enum value | Ogre::v1::HardwareBuffer |  | 
  | HBL_WRITE_ONLY enum value | Ogre::v1::HardwareBuffer |  | 
  | HBU_DISCARDABLE enum value | Ogre::v1::HardwareBuffer |  | 
  | HBU_DYNAMIC enum value | Ogre::v1::HardwareBuffer |  | 
  | HBU_DYNAMIC_WRITE_ONLY enum value | Ogre::v1::HardwareBuffer |  | 
  | HBU_DYNAMIC_WRITE_ONLY_DISCARDABLE enum value | Ogre::v1::HardwareBuffer |  | 
  | HBU_STATIC enum value | Ogre::v1::HardwareBuffer |  | 
  | HBU_STATIC_WRITE_ONLY enum value | Ogre::v1::HardwareBuffer |  | 
  | HBU_WRITE_ONLY enum value | Ogre::v1::HardwareBuffer |  | 
  | INDEX_BUFFER enum value | Ogre::v1::D3D11HardwareBuffer |  | 
  | isLocked() const | Ogre::v1::HardwareBuffer | inline | 
  | isSystemMemory() const | Ogre::v1::HardwareBuffer | inline | 
  | lock(size_t offset, size_t length, LockOptions options) | Ogre::v1::HardwareBuffer | inlinevirtual | 
  | lock(LockOptions options) | Ogre::v1::HardwareBuffer | inline | 
  | LockOptions enum name | Ogre::v1::HardwareBuffer |  | 
  | readData(size_t offset, size_t length, void *pDest) override | Ogre::v1::D3D11HardwareBuffer | virtual | 
  | suppressHardwareUpdate(bool suppress) | Ogre::v1::HardwareBuffer | inline | 
  | unlock() | Ogre::v1::HardwareBuffer | inlinevirtual | 
  | Usage enum name | Ogre::v1::HardwareBuffer |  | 
  | VERTEX_BUFFER enum value | Ogre::v1::D3D11HardwareBuffer |  | 
  | writeData(size_t offset, size_t length, const void *pSource, bool discardWholeBuffer=false) override | Ogre::v1::D3D11HardwareBuffer | virtual | 
  | ~D3D11HardwareBuffer() override | Ogre::v1::D3D11HardwareBuffer |  | 
  | ~HardwareBuffer() | Ogre::v1::HardwareBuffer | virtual |