|  | OGRE-Next 3.0.0
    Object-Oriented Graphics Rendering Engine | 
Base implementation of a D3D11 buffer, dealing with all the common aspects. More...
#include <OgreD3D11HardwareBuffer.h>
 Inheritance diagram for Ogre::v1::D3D11HardwareBuffer:
 Inheritance diagram for Ogre::v1::D3D11HardwareBuffer:| Public Types | |
| enum | BufferType { VERTEX_BUFFER , INDEX_BUFFER } | 
|  Public Types inherited from Ogre::v1::HardwareBuffer | |
| enum | LockOptions { HBL_NORMAL , HBL_DISCARD , HBL_READ_ONLY , HBL_NO_OVERWRITE , HBL_WRITE_ONLY } | 
| Locking options.  More... | |
| enum | Usage { HBU_STATIC = 1 , HBU_DYNAMIC = 2 , HBU_WRITE_ONLY = 4 , HBU_DISCARDABLE = 8 , HBU_STATIC_WRITE_ONLY = 5 , HBU_DYNAMIC_WRITE_ONLY = 6 , HBU_DYNAMIC_WRITE_ONLY_DISCARDABLE = 14 } | 
| Enums describing buffer usage; not mutually exclusive.  More... | |
| Public Member Functions | |
| D3D11HardwareBuffer (BufferType btype, size_t sizeBytes, HardwareBuffer::Usage usage, D3D11Device &device, bool useSystemMem, bool useShadowBuffer, bool streamOut) | |
| ~D3D11HardwareBuffer () override | |
| void | _updateFromShadow () override | 
| Updates the real buffer from the shadow buffer, if required. | |
| void | copyData (HardwareBuffer &srcBuffer, size_t srcOffset, size_t dstOffset, size_t length, bool discardWholeBuffer=false) override | 
| See HardwareBuffer. | |
| void | copyDataImpl (HardwareBuffer &srcBuffer, size_t srcOffset, size_t dstOffset, size_t length, bool discardWholeBuffer=false) | 
| ID3D11Buffer * | getD3DBuffer () | 
| Get the D3D-specific buffer. | |
| void | readData (size_t offset, size_t length, void *pDest) override | 
| See HardwareBuffer. | |
| void | writeData (size_t offset, size_t length, const void *pSource, bool discardWholeBuffer=false) override | 
| See HardwareBuffer. | |
|  Public Member Functions inherited from Ogre::v1::HardwareBuffer | |
| HardwareBuffer (Usage usage, bool systemMemory, bool useShadowBuffer) | |
| Constructor, to be called by HardwareBufferManager only. | |
| virtual | ~HardwareBuffer () | 
| virtual void | copyData (HardwareBuffer &srcBuffer) | 
| Copy all data from another buffer into this one. | |
| virtual void * | getRenderSystemData () | 
| An internal function that should be used only by a render system for internal use. | |
| size_t | getSizeInBytes () const | 
| Returns the size of this buffer in bytes. | |
| Usage | getUsage () const | 
| Returns the Usage flags with which this buffer was created. | |
| bool | hasShadowBuffer () const | 
| Returns whether this buffer has a system memory shadow for quicker reading. | |
| bool | isLocked () const | 
| Returns whether or not this buffer is currently locked. | |
| bool | isSystemMemory () const | 
| Returns whether this buffer is held in system memory. | |
| void * | lock (LockOptions options) | 
| Lock the entire buffer for (potentially) reading / writing. | |
| virtual void * | lock (size_t offset, size_t length, LockOptions options) | 
| Lock the buffer for (potentially) reading / writing. | |
| void | suppressHardwareUpdate (bool suppress) | 
| Pass true to suppress hardware upload of shadow buffer changes. | |
| virtual void | unlock () | 
| Releases the lock on this buffer. | |
Base implementation of a D3D11 buffer, dealing with all the common aspects.
| Ogre::v1::D3D11HardwareBuffer::D3D11HardwareBuffer | ( | BufferType | btype, | 
| size_t | sizeBytes, | ||
| HardwareBuffer::Usage | usage, | ||
| D3D11Device & | device, | ||
| bool | useSystemMem, | ||
| bool | useShadowBuffer, | ||
| bool | streamOut | ||
| ) | 
| 
 | override | 
| 
 | overridevirtual | 
Updates the real buffer from the shadow buffer, if required.
Reimplemented from Ogre::v1::HardwareBuffer.
| 
 | overridevirtual | 
| void Ogre::v1::D3D11HardwareBuffer::copyDataImpl | ( | HardwareBuffer & | srcBuffer, | 
| size_t | srcOffset, | ||
| size_t | dstOffset, | ||
| size_t | length, | ||
| bool | discardWholeBuffer = false | ||
| ) | 
| 
 | inline | 
Get the D3D-specific buffer.
References Ogre::ComPtr< T >::Get().
| 
 | overridevirtual | 
See HardwareBuffer.
Implements Ogre::v1::HardwareBuffer.
| 
 | overridevirtual | 
See HardwareBuffer.
Implements Ogre::v1::HardwareBuffer.