OGRE-Next
3.0.0
Object-Oriented Graphics Rendering Engine
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#include "OgreD3D11Prerequisites.h"
#include "OgreD3D11DeviceResource.h"
#include "OgreHardwareBuffer.h"
Classes | |
class | Ogre::v1::D3D11HardwareBuffer |
Base implementation of a D3D11 buffer, dealing with all the common aspects. More... | |
Namespaces | |
Ogre | |
bswapNN may be defined as macros in <sys/endian.h> or <sys/bswap.h> | |
Ogre::v1 | |