|  | OGRE-Next 3.0.0
    Object-Oriented Graphics Rendering Engine | 
Abstract class defining common features of hardware buffers. More...
#include <OgreHardwareBuffer.h>
 Inheritance diagram for Ogre::v1::HardwareBuffer:
 Inheritance diagram for Ogre::v1::HardwareBuffer:| Public Types | |
| enum | LockOptions { HBL_NORMAL , HBL_DISCARD , HBL_READ_ONLY , HBL_NO_OVERWRITE , HBL_WRITE_ONLY } | 
| Locking options.  More... | |
| enum | Usage { HBU_STATIC = 1 , HBU_DYNAMIC = 2 , HBU_WRITE_ONLY = 4 , HBU_DISCARDABLE = 8 , HBU_STATIC_WRITE_ONLY = 5 , HBU_DYNAMIC_WRITE_ONLY = 6 , HBU_DYNAMIC_WRITE_ONLY_DISCARDABLE = 14 } | 
| Enums describing buffer usage; not mutually exclusive.  More... | |
| Public Member Functions | |
| HardwareBuffer (Usage usage, bool systemMemory, bool useShadowBuffer) | |
| Constructor, to be called by HardwareBufferManager only. | |
| virtual | ~HardwareBuffer () | 
| virtual void | _updateFromShadow () | 
| Updates the real buffer from the shadow buffer, if required. | |
| virtual void | copyData (HardwareBuffer &srcBuffer) | 
| Copy all data from another buffer into this one. | |
| virtual void | copyData (HardwareBuffer &srcBuffer, size_t srcOffset, size_t dstOffset, size_t length, bool discardWholeBuffer=false) | 
| Copy data from another buffer into this one. | |
| virtual void * | getRenderSystemData () | 
| An internal function that should be used only by a render system for internal use. | |
| size_t | getSizeInBytes () const | 
| Returns the size of this buffer in bytes. | |
| Usage | getUsage () const | 
| Returns the Usage flags with which this buffer was created. | |
| bool | hasShadowBuffer () const | 
| Returns whether this buffer has a system memory shadow for quicker reading. | |
| bool | isLocked () const | 
| Returns whether or not this buffer is currently locked. | |
| bool | isSystemMemory () const | 
| Returns whether this buffer is held in system memory. | |
| void * | lock (LockOptions options) | 
| Lock the entire buffer for (potentially) reading / writing. | |
| virtual void * | lock (size_t offset, size_t length, LockOptions options) | 
| Lock the buffer for (potentially) reading / writing. | |
| virtual void | readData (size_t offset, size_t length, void *pDest)=0 | 
| Reads data from the buffer and places it in the memory pointed to by pDest. | |
| void | suppressHardwareUpdate (bool suppress) | 
| Pass true to suppress hardware upload of shadow buffer changes. | |
| virtual void | unlock () | 
| Releases the lock on this buffer. | |
| virtual void | writeData (size_t offset, size_t length, const void *pSource, bool discardWholeBuffer=false)=0 | 
| Writes data to the buffer from an area of system memory; note that you must ensure that your buffer is big enough. | |
Abstract class defining common features of hardware buffers.
Locking options.
Enums describing buffer usage; not mutually exclusive.
| 
 | inline | 
Constructor, to be called by HardwareBufferManager only.
| 
 | virtual | 
| 
 | inlinevirtual | 
Updates the real buffer from the shadow buffer, if required.
Reimplemented in Ogre::v1::D3D11HardwareBuffer, Ogre::v1::GL3PlusHardwareIndexBuffer, Ogre::v1::GL3PlusHardwareVertexBuffer, Ogre::v1::MetalHardwareIndexBuffer, Ogre::v1::MetalHardwareVertexBuffer, Ogre::v1::VulkanHardwareIndexBuffer, and Ogre::v1::VulkanHardwareVertexBuffer.
| 
 | inlinevirtual | 
Copy all data from another buffer into this one.
References getSizeInBytes().
| 
 | inlinevirtual | 
Copy data from another buffer into this one.
| srcBuffer | The buffer from which to read the copied data | 
| srcOffset | Offset in the source buffer at which to start reading | 
| dstOffset | Offset in the destination buffer to start writing | 
| length | Length of the data to copy, in bytes. | 
| discardWholeBuffer | If true, will discard the entire contents of this buffer before copying | 
Reimplemented in Ogre::v1::D3D11HardwareBuffer, Ogre::v1::D3D11HardwareIndexBuffer, Ogre::v1::D3D11HardwareVertexBuffer, Ogre::v1::GL3PlusHardwareIndexBuffer, Ogre::v1::GL3PlusHardwareVertexBuffer, Ogre::v1::MetalHardwareIndexBuffer, Ogre::v1::MetalHardwareVertexBuffer, Ogre::v1::VulkanHardwareIndexBuffer, and Ogre::v1::VulkanHardwareVertexBuffer.
| 
 | inlinevirtual | 
An internal function that should be used only by a render system for internal use.
Reimplemented in Ogre::v1::MetalHardwareIndexBuffer, Ogre::v1::MetalHardwareVertexBuffer, Ogre::v1::VulkanHardwareIndexBuffer, and Ogre::v1::VulkanHardwareVertexBuffer.
| 
 | inline | 
Returns the size of this buffer in bytes.
Referenced by copyData().
| 
 | inline | 
Returns the Usage flags with which this buffer was created.
Referenced by Ogre::VerticesRemapInfo::performIndexDataRemap().
| 
 | inline | 
Returns whether this buffer has a system memory shadow for quicker reading.
Referenced by Ogre::VerticesRemapInfo::performIndexDataRemap().
| 
 | inline | 
Returns whether or not this buffer is currently locked.
References isLocked().
Referenced by isLocked(), and unlock().
| 
 | inline | 
Returns whether this buffer is held in system memory.
| 
 | inline | 
| 
 | inlinevirtual | 
Lock the buffer for (potentially) reading / writing.
| offset | The byte offset from the start of the buffer to lock | 
| length | The size of the area to lock, in bytes | 
| options | Locking options | 
Reimplemented in Ogre::v1::GLES2DefaultHardwareVertexBuffer, Ogre::v1::GLES2DefaultHardwareIndexBuffer, Ogre::v1::DefaultHardwareVertexBuffer, Ogre::v1::DefaultHardwareIndexBuffer, Ogre::v1::D3D11HardwareIndexBuffer, Ogre::v1::D3D11HardwareVertexBuffer, Ogre::v1::GL3PlusDefaultHardwareVertexBuffer, and Ogre::v1::GL3PlusDefaultHardwareIndexBuffer.
References lock(), and OGRE_EXCEPT.
Referenced by copyData(), Ogre::v1::HardwareBufferLockGuard::lock(), Ogre::v1::HardwareBufferLockGuard::lock(), and lock().
| 
 | pure virtual | 
Reads data from the buffer and places it in the memory pointed to by pDest.
| offset | The byte offset from the start of the buffer to read | 
| length | The size of the area to read, in bytes | 
| pDest | The area of memory in which to place the data, must be large enough to accommodate the data! | 
Implemented in Ogre::v1::GLES2DefaultHardwareVertexBuffer, Ogre::v1::GLES2DefaultHardwareIndexBuffer, Ogre::v1::DefaultHardwareVertexBuffer, Ogre::v1::DefaultHardwareIndexBuffer, Ogre::v1::D3D11HardwareBuffer, Ogre::v1::D3D11HardwareIndexBuffer, Ogre::v1::D3D11HardwareVertexBuffer, Ogre::v1::GL3PlusDefaultHardwareVertexBuffer, Ogre::v1::GL3PlusDefaultHardwareIndexBuffer, Ogre::v1::GL3PlusHardwareIndexBuffer, Ogre::v1::GL3PlusHardwareVertexBuffer, Ogre::v1::MetalHardwareIndexBuffer, Ogre::v1::MetalHardwareVertexBuffer, Ogre::v1::VulkanHardwareIndexBuffer, and Ogre::v1::VulkanHardwareVertexBuffer.
| 
 | inline | 
Pass true to suppress hardware upload of shadow buffer changes.
| 
 | inlinevirtual | 
Releases the lock on this buffer.
Reimplemented in Ogre::v1::GLES2DefaultHardwareVertexBuffer, Ogre::v1::GLES2DefaultHardwareIndexBuffer, Ogre::v1::DefaultHardwareVertexBuffer, Ogre::v1::DefaultHardwareIndexBuffer, Ogre::v1::D3D11HardwareIndexBuffer, Ogre::v1::D3D11HardwareVertexBuffer, Ogre::v1::GL3PlusDefaultHardwareVertexBuffer, and Ogre::v1::GL3PlusDefaultHardwareIndexBuffer.
References isLocked(), and unlock().
Referenced by copyData(), unlock(), and Ogre::v1::HardwareBufferLockGuard::unlock().
| 
 | pure virtual | 
Writes data to the buffer from an area of system memory; note that you must ensure that your buffer is big enough.
| offset | The byte offset from the start of the buffer to start writing | 
| length | The size of the data to write to, in bytes | 
| pSource | The source of the data to be written | 
| discardWholeBuffer | If true, this allows the driver to discard the entire buffer when writing, such that DMA stalls can be avoided; use if you can. | 
Implemented in Ogre::v1::GLES2DefaultHardwareVertexBuffer, Ogre::v1::GLES2DefaultHardwareIndexBuffer, Ogre::v1::DefaultHardwareVertexBuffer, Ogre::v1::DefaultHardwareIndexBuffer, Ogre::v1::D3D11HardwareBuffer, Ogre::v1::D3D11HardwareIndexBuffer, Ogre::v1::D3D11HardwareVertexBuffer, Ogre::v1::GL3PlusDefaultHardwareVertexBuffer, Ogre::v1::GL3PlusDefaultHardwareIndexBuffer, Ogre::v1::GL3PlusHardwareIndexBuffer, Ogre::v1::GL3PlusHardwareVertexBuffer, Ogre::v1::MetalHardwareIndexBuffer, Ogre::v1::MetalHardwareVertexBuffer, Ogre::v1::VulkanHardwareIndexBuffer, and Ogre::v1::VulkanHardwareVertexBuffer.