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|  | VulkanHardwareVertexBuffer (VulkanHardwareBufferManagerBase *mgr, size_t vertexSize, size_t numVertices, HardwareBuffer::Usage usage, bool useShadowBuffer) | 
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|  | ~VulkanHardwareVertexBuffer () override | 
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| void | _notifyDeviceStalled () | 
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| void | _updateFromShadow () override | 
|  | Updates the real buffer from the shadow buffer, if required. 
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| void | copyData (HardwareBuffer &srcBuffer, size_t srcOffset, size_t dstOffset, size_t length, bool discardWholeBuffer=false) override | 
|  | Copy data from another buffer into this one. 
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| VkBuffer | getBufferName (size_t &outOffset) | 
|  | Returns the actual API buffer, but first sets mLastFrameUsed as we assume you're calling this function to use the buffer in the GPU. 
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| VkBuffer | getBufferNameForGpuWrite (size_t &outOffset) | 
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| void * | getRenderSystemData () override | 
|  | An internal function that should be used only by a render system for internal use. 
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| void | readData (size_t offset, size_t length, void *pDest) override | 
|  | Reads data from the buffer and places it in the memory pointed to by pDest. 
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| void | writeData (size_t offset, size_t length, const void *pSource, bool discardWholeBuffer=false) override | 
|  | Writes data to the buffer from an area of system memory; note that you must ensure that your buffer is big enough. 
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|  | HardwareVertexBuffer (HardwareBufferManagerBase *mgr, size_t vertexSize, size_t numVertices, HardwareBuffer::Usage usage, bool useSystemMemory, bool useShadowBuffer) | 
|  | Should be called by HardwareBufferManager. 
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|  | ~HardwareVertexBuffer () | 
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| size_t | getInstanceDataStepRate () const | 
|  | Get the number of instances to draw using the same per-instance data before advancing in the buffer by one element. 
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| bool | getIsInstanceData () const | 
|  | Get if this vertex buffer is an "instance data" buffer (per instance) 
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| HardwareBufferManagerBase * | getManager () const | 
|  | Return the manager of this buffer, if any. 
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| size_t | getNumVertices () const | 
|  | Get the number of vertices in this buffer. 
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| size_t | getVertexSize () const | 
|  | Gets the size in bytes of a single vertex in this buffer. 
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| void | setInstanceDataStepRate (const size_t val) | 
|  | Set the number of instances to draw using the same per-instance data before advancing in the buffer by one element. 
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| void | setIsInstanceData (const bool val) | 
|  | Set if this vertex buffer is an "instance data" buffer (per instance) 
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|  | HardwareBuffer (Usage usage, bool systemMemory, bool useShadowBuffer) | 
|  | Constructor, to be called by HardwareBufferManager only. 
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| virtual | ~HardwareBuffer () | 
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| virtual void | copyData (HardwareBuffer &srcBuffer) | 
|  | Copy all data from another buffer into this one. 
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| size_t | getSizeInBytes () const | 
|  | Returns the size of this buffer in bytes. 
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| Usage | getUsage () const | 
|  | Returns the Usage flags with which this buffer was created. 
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| bool | hasShadowBuffer () const | 
|  | Returns whether this buffer has a system memory shadow for quicker reading. 
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| bool | isLocked () const | 
|  | Returns whether or not this buffer is currently locked. 
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| bool | isSystemMemory () const | 
|  | Returns whether this buffer is held in system memory. 
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| void * | lock (LockOptions options) | 
|  | Lock the entire buffer for (potentially) reading / writing. 
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| virtual void * | lock (size_t offset, size_t length, LockOptions options) | 
|  | Lock the buffer for (potentially) reading / writing. 
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| void | suppressHardwareUpdate (bool suppress) | 
|  | Pass true to suppress hardware upload of shadow buffer changes. 
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| virtual void | unlock () | 
|  | Releases the lock on this buffer. 
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