OGRE-Next
3.0.0
Object-Oriented Graphics Rendering Engine
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#include <OgreVulkanHardwareIndexBuffer.h>
Public Member Functions | |
VulkanHardwareIndexBuffer (VulkanHardwareBufferManagerBase *mgr, IndexType idxType, size_t numIndexes, HardwareBuffer::Usage usage, bool useShadowBuffer) | |
~VulkanHardwareIndexBuffer () override | |
void | _notifyDeviceStalled () |
void | _updateFromShadow () override |
Updates the real buffer from the shadow buffer, if required. More... | |
void | copyData (HardwareBuffer &srcBuffer, size_t srcOffset, size_t dstOffset, size_t length, bool discardWholeBuffer=false) override |
Copy data from another buffer into this one. More... | |
VkBuffer | getBufferName (size_t &outOffset) |
Returns the actual API buffer, but first sets mLastFrameUsed as we assume you're calling this function to use the buffer in the GPU. More... | |
VkBuffer | getBufferNameForGpuWrite (size_t &outOffset) |
void * | getRenderSystemData () override |
An internal function that should be used only by a render system for internal use. More... | |
void | readData (size_t offset, size_t length, void *pDest) override |
Reads data from the buffer and places it in the memory pointed to by pDest. More... | |
void | writeData (size_t offset, size_t length, const void *pSource, bool discardWholeBuffer=false) override |
Writes data to the buffer from an area of system memory; note that you must ensure that your buffer is big enough. More... | |
Public Member Functions inherited from Ogre::v1::HardwareIndexBuffer | |
HardwareIndexBuffer (HardwareBufferManagerBase *mgr, IndexType idxType, size_t numIndexes, HardwareBuffer::Usage usage, bool useSystemMemory, bool useShadowBuffer) | |
Should be called by HardwareBufferManager. More... | |
~HardwareIndexBuffer () | |
size_t | getIndexSize () const |
Get the size in bytes of each index. More... | |
HardwareBufferManagerBase * | getManager () const |
Return the manager of this buffer, if any. More... | |
size_t | getNumIndexes () const |
Get the number of indexes in this buffer. More... | |
IndexType | getType () const |
Get the type of indexes used in this buffer. More... | |
Public Member Functions inherited from Ogre::v1::HardwareBuffer | |
HardwareBuffer (Usage usage, bool systemMemory, bool useShadowBuffer) | |
Constructor, to be called by HardwareBufferManager only. More... | |
virtual | ~HardwareBuffer () |
virtual void | copyData (HardwareBuffer &srcBuffer) |
Copy all data from another buffer into this one. More... | |
size_t | getSizeInBytes () const |
Returns the size of this buffer in bytes. More... | |
Usage | getUsage () const |
Returns the Usage flags with which this buffer was created. More... | |
bool | hasShadowBuffer () const |
Returns whether this buffer has a system memory shadow for quicker reading. More... | |
bool | isLocked () const |
Returns whether or not this buffer is currently locked. More... | |
bool | isSystemMemory () const |
Returns whether this buffer is held in system memory. More... | |
void * | lock (LockOptions options) |
Lock the entire buffer for (potentially) reading / writing. More... | |
virtual void * | lock (size_t offset, size_t length, LockOptions options) |
Lock the buffer for (potentially) reading / writing. More... | |
void | suppressHardwareUpdate (bool suppress) |
Pass true to suppress hardware upload of shadow buffer changes. More... | |
virtual void | unlock () |
Releases the lock on this buffer. More... | |
Additional Inherited Members | |
Public Types inherited from Ogre::v1::HardwareIndexBuffer | |
typedef Ogre::IndexType | IndexType |
Public Types inherited from Ogre::v1::HardwareBuffer | |
enum | LockOptions { HBL_NORMAL , HBL_DISCARD , HBL_READ_ONLY , HBL_NO_OVERWRITE , HBL_WRITE_ONLY } |
Locking options. More... | |
enum | Usage { HBU_STATIC = 1 , HBU_DYNAMIC = 2 , HBU_WRITE_ONLY = 4 , HBU_DISCARDABLE = 8 , HBU_STATIC_WRITE_ONLY = 5 , HBU_DYNAMIC_WRITE_ONLY = 6 , HBU_DYNAMIC_WRITE_ONLY_DISCARDABLE = 14 } |
Enums describing buffer usage; not mutually exclusive. More... | |
Static Public Attributes inherited from Ogre::v1::HardwareIndexBuffer | |
static const IndexType | IT_16BIT = Ogre::IT_16BIT |
static const IndexType | IT_32BIT = Ogre::IT_32BIT |
Ogre::v1::VulkanHardwareIndexBuffer::VulkanHardwareIndexBuffer | ( | VulkanHardwareBufferManagerBase * | mgr, |
IndexType | idxType, | ||
size_t | numIndexes, | ||
HardwareBuffer::Usage | usage, | ||
bool | useShadowBuffer | ||
) |
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override |
void Ogre::v1::VulkanHardwareIndexBuffer::_notifyDeviceStalled | ( | ) |
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overridevirtual |
Updates the real buffer from the shadow buffer, if required.
Reimplemented from Ogre::v1::HardwareBuffer.
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overridevirtual |
Copy data from another buffer into this one.
srcBuffer | The buffer from which to read the copied data |
srcOffset | Offset in the source buffer at which to start reading |
dstOffset | Offset in the destination buffer to start writing |
length | Length of the data to copy, in bytes. |
discardWholeBuffer | If true, will discard the entire contents of this buffer before copying |
Reimplemented from Ogre::v1::HardwareBuffer.
VkBuffer Ogre::v1::VulkanHardwareIndexBuffer::getBufferName | ( | size_t & | outOffset | ) |
Returns the actual API buffer, but first sets mLastFrameUsed as we assume you're calling this function to use the buffer in the GPU.
outOffset | Out. Guaranteed to be written. Used by HBU_DISCARDABLE buffers which need an offset to the internal ring buffer we've allocated. |
VkBuffer Ogre::v1::VulkanHardwareIndexBuffer::getBufferNameForGpuWrite | ( | size_t & | outOffset | ) |
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overridevirtual |
An internal function that should be used only by a render system for internal use.
Reimplemented from Ogre::v1::HardwareBuffer.
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overridevirtual |
Reads data from the buffer and places it in the memory pointed to by pDest.
offset | The byte offset from the start of the buffer to read |
length | The size of the area to read, in bytes |
pDest | The area of memory in which to place the data, must be large enough to accommodate the data! |
Implements Ogre::v1::HardwareBuffer.
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overridevirtual |
Writes data to the buffer from an area of system memory; note that you must ensure that your buffer is big enough.
offset | The byte offset from the start of the buffer to start writing |
length | The size of the data to write to, in bytes |
pSource | The source of the data to be written |
discardWholeBuffer | If true, this allows the driver to discard the entire buffer when writing, such that DMA stalls can be avoided; use if you can. |
Implements Ogre::v1::HardwareBuffer.