General utility class for building edge lists for geometry.  
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#include <OgreEdgeListBuilder.h>
General utility class for building edge lists for geometry. 
◆ EdgeListBuilder()
      
        
          | Ogre::v1::EdgeListBuilder::EdgeListBuilder | ( |  | ) |  | 
      
 
 
◆ ~EdgeListBuilder()
  
  | 
        
          | virtual Ogre::v1::EdgeListBuilder::~EdgeListBuilder | ( |  | ) |  |  | virtual | 
 
 
◆ addIndexData()
Add a set of index geometry data to the edge builder. 
- Parameters
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    | indexData | The index information which describes the triangles. |  | vertexSet | The vertex data set this index data refers to; you only need to alter this if you have added multiple sets of vertices |  | opType | The operation type used to render these indexes. Only triangle types are supported (no point or line types) |  
 
 
 
◆ addVertexData()
      
        
          | void Ogre::v1::EdgeListBuilder::addVertexData | ( | const VertexData * | vertexData | ) |  | 
      
 
Add a set of vertex geometry data to the edge builder. 
 
 
◆ build()
      
        
          | EdgeData * Ogre::v1::EdgeListBuilder::build | ( |  | ) |  | 
      
 
Builds the edge information based on the information built up so far. 
 
 
◆ log()
      
        
          | void Ogre::v1::EdgeListBuilder::log | ( | Log * | l | ) |  | 
      
 
 
The documentation for this class was generated from the following file: