OGRE-Next
3.0.0
Object-Oriented Graphics Rendering Engine
|
Summary class collecting together vertex source information. More...
#include <OgreVertexIndexData.h>
Classes | |
struct | HardwareAnimationData |
Struct used to hold hardware morph / pose vertex data information. More... | |
struct | ReadRequests |
Public Types | |
typedef vector< HardwareAnimationData >::type | HardwareAnimationDataList |
typedef FastArray< ReadRequests > | ReadRequestsArray |
Public Member Functions | |
VertexData (HardwareBufferManagerBase *mgr) | |
Constructor. More... | |
VertexData (VertexDeclaration *dcl, VertexBufferBinding *bind) | |
Constructor. More... | |
~VertexData () | |
HardwareBufferManagerBase * | _getHardwareBufferManager () const |
ushort | allocateHardwareAnimationElements (ushort count, bool animateNormals) |
Allocate elements to serve a holder of morph / pose target data for hardware morphing / pose blending. More... | |
VertexData * | clone (bool copyData=true, HardwareBufferManagerBase *mgr=0) const |
Clones this vertex data, potentially including replicating any vertex buffers. More... | |
void | closeGapsInBindings () |
Remove any gaps in the vertex buffer bindings. More... | |
void | convertPackedColour (VertexElementType srcType, VertexElementType destType) |
Convert all packed colour values (VET_COLOUR_*) in buffers used to another type. More... | |
void | lockMultipleElements (ReadRequestsArray &requests, HardwareBuffer::LockOptions lockOptions) |
Utility to get multiple pointers & read specific elements of the vertex, even if they're in separate buffers. More... | |
void | prepareForShadowVolume () |
Modifies the vertex data to be suitable for use for rendering shadow geometry. More... | |
void | removeUnusedBuffers () |
Remove all vertex buffers that never used by the vertex declaration. More... | |
void | reorganiseBuffers (VertexDeclaration *newDeclaration, const BufferUsageList &bufferUsage, HardwareBufferManagerBase *mgr=0) |
Reorganises the data in the vertex buffers according to the new vertex declaration passed in. More... | |
void | reorganiseBuffers (VertexDeclaration *newDeclaration, HardwareBufferManagerBase *mgr=0) |
Reorganises the data in the vertex buffers according to the new vertex declaration passed in. More... | |
void | unlockMultipleElements (ReadRequestsArray &requests) |
Public Attributes | |
HardwareVertexBufferSharedPtr | hardwareShadowVolWBuffer |
Additional shadow volume vertex buffer storage. More... | |
HardwareAnimationDataList | hwAnimationDataList |
VertexElements used for hardware morph / pose animation. More... | |
size_t | hwAnimDataItemsUsed |
Number of hardware animation data items used. More... | |
bool | mDeleteDclBinding |
Whether this class should delete the declaration and binding. More... | |
VertexBufferBinding * | vertexBufferBinding |
The vertex buffer bindings to be used. More... | |
size_t | vertexCount |
The number of vertices used in this operation. More... | |
VertexDeclaration * | vertexDeclaration |
Declaration of the vertex to be used in this operation. More... | |
size_t | vertexStart |
The base vertex index to start from. More... | |
Summary class collecting together vertex source information.
typedef vector<HardwareAnimationData>::type Ogre::v1::VertexData::HardwareAnimationDataList |
Ogre::v1::VertexData::VertexData | ( | HardwareBufferManagerBase * | mgr | ) |
Constructor.
mgr | Optional HardwareBufferManager from which to create resources |
Ogre::v1::VertexData::VertexData | ( | VertexDeclaration * | dcl, |
VertexBufferBinding * | bind | ||
) |
Constructor.
dcl | The VertexDeclaration to use |
bind | The VertexBufferBinding to use |
Ogre::v1::VertexData::~VertexData | ( | ) |
|
inline |
ushort Ogre::v1::VertexData::allocateHardwareAnimationElements | ( | ushort | count, |
bool | animateNormals | ||
) |
Allocate elements to serve a holder of morph / pose target data for hardware morphing / pose blending.
VertexData* Ogre::v1::VertexData::clone | ( | bool | copyData = true , |
HardwareBufferManagerBase * | mgr = 0 |
||
) | const |
Clones this vertex data, potentially including replicating any vertex buffers.
copyData | Whether to create new vertex buffers too or just reference the existing ones |
mgr | If supplied, the buffer manager through which copies should be made |
void Ogre::v1::VertexData::closeGapsInBindings | ( | ) |
Remove any gaps in the vertex buffer bindings.
void Ogre::v1::VertexData::convertPackedColour | ( | VertexElementType | srcType, |
VertexElementType | destType | ||
) |
Convert all packed colour values (VET_COLOUR_*) in buffers used to another type.
srcType | The source colour type to assume if the ambiguous VET_COLOUR is encountered. |
destType | The destination colour type, must be VET_COLOUR_ABGR or VET_COLOUR_ARGB. |
void Ogre::v1::VertexData::lockMultipleElements | ( | ReadRequestsArray & | requests, |
HardwareBuffer::LockOptions | lockOptions | ||
) |
Utility to get multiple pointers & read specific elements of the vertex, even if they're in separate buffers.
When two elements share the same buffer, the buffer is locked once.
Example usage: VertexData::ReadRequestsArray requests; requests.push_back( VertexData::ReadRequests( VES_POSITION ) ); requests.push_back( VertexData::ReadRequests( VES_NORMALS ) ); vao->lockMultipleElements( requests );
for( size_t i=0; i<numVertices; ++i ) { float const position = reinterpret_cast<const float>( requests[0].data ); float const normals = reinterpret_cast<const float>( requests[1].data );
requests[0].data += requests[0].vertexBuffer->getVertexSize(); requests[1].data += requests[1].vertexBuffer->getVertexSize(); }
vao->unlockMultipleElements( requests );
requests | [in/out] Array filled with the semantic. |
void Ogre::v1::VertexData::prepareForShadowVolume | ( | ) |
Modifies the vertex data to be suitable for use for rendering shadow geometry.
void Ogre::v1::VertexData::removeUnusedBuffers | ( | ) |
Remove all vertex buffers that never used by the vertex declaration.
void Ogre::v1::VertexData::reorganiseBuffers | ( | VertexDeclaration * | newDeclaration, |
const BufferUsageList & | bufferUsage, | ||
HardwareBufferManagerBase * | mgr = 0 |
||
) |
Reorganises the data in the vertex buffers according to the new vertex declaration passed in.
Note that new vertex buffers are created and written to, so if the buffers being referenced by this vertex data object are also used by others, then the original buffers will not be damaged by this operation. Once this operation has completed, the new declaration passed in will overwrite the current one.
newDeclaration | The vertex declaration which will be used for the reorganised buffer state. Note that the new declaration must not include any elements which do not already exist in the current declaration; you can drop elements by excluding them from the declaration if you wish, however. |
bufferUsage | Vector of usage flags which indicate the usage options for each new vertex buffer created. The indexes of the entries must correspond to the buffer binding values referenced in the declaration. |
mgr | Optional pointer to the manager to use to create new declarations and buffers etc. If not supplied, the HardwareBufferManager singleton will be used |
void Ogre::v1::VertexData::reorganiseBuffers | ( | VertexDeclaration * | newDeclaration, |
HardwareBufferManagerBase * | mgr = 0 |
||
) |
Reorganises the data in the vertex buffers according to the new vertex declaration passed in.
Note that new vertex buffers are created and written to, so if the buffers being referenced by this vertex data object are also used by others, then the original buffers will not be damaged by this operation. Once this operation has completed, the new declaration passed in will overwrite the current one. This version of the method derives the buffer usages from the existing buffers, by using the 'most flexible' usage from the equivalent sources.
newDeclaration | The vertex declaration which will be used for the reorganised buffer state. Note that the new delcaration must not include any elements which do not already exist in the current declaration; you can drop elements by excluding them from the declaration if you wish, however. |
mgr | Optional pointer to the manager to use to create new declarations and buffers etc. If not supplied, the HardwareBufferManager singleton will be used |
void Ogre::v1::VertexData::unlockMultipleElements | ( | ReadRequestsArray & | requests | ) |
HardwareVertexBufferSharedPtr Ogre::v1::VertexData::hardwareShadowVolWBuffer |
Additional shadow volume vertex buffer storage.
Referenced by Ogre::VerticesRemapInfo::performVertexDataRemap().
HardwareAnimationDataList Ogre::v1::VertexData::hwAnimationDataList |
VertexElements used for hardware morph / pose animation.
Referenced by Ogre::VerticesRemapInfo::performVertexDataRemap().
size_t Ogre::v1::VertexData::hwAnimDataItemsUsed |
Number of hardware animation data items used.
Referenced by Ogre::VerticesRemapInfo::performVertexDataRemap().
bool Ogre::v1::VertexData::mDeleteDclBinding |
Whether this class should delete the declaration and binding.
VertexBufferBinding* Ogre::v1::VertexData::vertexBufferBinding |
The vertex buffer bindings to be used.
Referenced by Ogre::VerticesRemapInfo::performVertexDataRemap().
size_t Ogre::v1::VertexData::vertexCount |
The number of vertices used in this operation.
Referenced by Ogre::VerticesRemapInfo::performVertexDataRemap().
VertexDeclaration* Ogre::v1::VertexData::vertexDeclaration |
Declaration of the vertex to be used in this operation.
size_t Ogre::v1::VertexData::vertexStart |
The base vertex index to start from.
Referenced by Ogre::VerticesRemapInfo::performVertexDataRemap().