OGRE-Next  3.0.0
Object-Oriented Graphics Rendering Engine
Ogre::v1::NumericAnimationTrack Class Reference

Specialised AnimationTrack for dealing with generic animable values. More...

#include <OgreAnimationTrack.h>

+ Inheritance diagram for Ogre::v1::NumericAnimationTrack:

Public Member Functions

 NumericAnimationTrack (Animation *parent, unsigned short handle)
 Constructor. More...
 
 NumericAnimationTrack (Animation *parent, unsigned short handle, AnimableValuePtr &target)
 Constructor, associates with an AnimableValue. More...
 
NumericAnimationTrack_clone (Animation *newParent) const
 Clone this track (internal use only) More...
 
void apply (const TimeIndex &timeIndex, Real weight=1.0, Real scale=1.0f) override
 Applies an animation track to the designated target. More...
 
void applyToAnimable (const AnimableValuePtr &anim, const TimeIndex &timeIndex, Real weight=1.0, Real scale=1.0f)
 Applies an animation track to a given animable value. More...
 
virtual NumericKeyFramecreateNumericKeyFrame (Real timePos)
 Creates a new KeyFrame and adds it to this animation at the given time index. More...
 
virtual const AnimableValuePtrgetAssociatedAnimable () const
 Returns a pointer to the associated animable object (if any). More...
 
void getInterpolatedKeyFrame (const TimeIndex &timeIndex, KeyFrame *kf) const override
 Gets a KeyFrame object which contains the interpolated transforms at the time index specified. More...
 
NumericKeyFramegetNumericKeyFrame (unsigned short index) const
 Returns the KeyFrame at the specified index. More...
 
virtual void setAssociatedAnimable (const AnimableValuePtr &val)
 Sets the associated animable object which will be automatically affected by calls to 'apply'. More...
 
- Public Member Functions inherited from Ogre::v1::AnimationTrack
 AnimationTrack (Animation *parent, unsigned short handle)
 Constructor. More...
 
virtual ~AnimationTrack ()
 
virtual void _applyBaseKeyFrame (const KeyFrame *base)
 Internal method to re-base the keyframes relative to a given keyframe. More...
 
virtual void _buildKeyFrameIndexMap (const vector< Real >::type &keyFrameTimes)
 Internal method to build keyframe time index map to translate global lower bound index to local lower bound index. More...
 
virtual void _collectKeyFrameTimes (vector< Real >::type &keyFrameTimes)
 Internal method to collect keyframe times, in unique, ordered format. More...
 
virtual void _keyFrameDataChanged () const
 Internal method used to tell the track that keyframe data has been changed, which may cause it to rebuild some internal data. More...
 
virtual KeyFramecreateKeyFrame (Real timePos)
 Creates a new KeyFrame and adds it to this animation at the given time index. More...
 
unsigned short getHandle () const
 Get the handle associated with this track. More...
 
virtual KeyFramegetKeyFrame (unsigned short index) const
 Returns the KeyFrame at the specified index. More...
 
virtual Real getKeyFramesAtTime (const TimeIndex &timeIndex, KeyFrame **keyFrame1, KeyFrame **keyFrame2, unsigned short *firstKeyIndex=0) const
 Gets the 2 KeyFrame objects which are active at the time given, and the blend value between them. More...
 
virtual unsigned short getNumKeyFrames () const
 Returns the number of keyframes in this animation. More...
 
AnimationgetParent () const
 Returns the parent Animation object for this track. More...
 
virtual bool hasNonZeroKeyFrames () const
 Method to determine if this track has any KeyFrames which are doing anything useful - can be used to determine if this track can be optimised out. More...
 
virtual void optimise ()
 Optimise the current track by removing any duplicate keyframes. More...
 
virtual void removeAllKeyFrames ()
 Removes all the KeyFrames from this track. More...
 
virtual void removeKeyFrame (unsigned short index)
 Removes a KeyFrame by it's index. More...
 
virtual void setListener (Listener *l)
 Set a listener for this track. More...
 

Detailed Description

Specialised AnimationTrack for dealing with generic animable values.

Constructor & Destructor Documentation

◆ NumericAnimationTrack() [1/2]

Ogre::v1::NumericAnimationTrack::NumericAnimationTrack ( Animation parent,
unsigned short  handle 
)

Constructor.

◆ NumericAnimationTrack() [2/2]

Ogre::v1::NumericAnimationTrack::NumericAnimationTrack ( Animation parent,
unsigned short  handle,
AnimableValuePtr target 
)

Constructor, associates with an AnimableValue.

Member Function Documentation

◆ _clone()

NumericAnimationTrack* Ogre::v1::NumericAnimationTrack::_clone ( Animation newParent) const

Clone this track (internal use only)

◆ apply()

void Ogre::v1::NumericAnimationTrack::apply ( const TimeIndex timeIndex,
Real  weight = 1.0,
Real  scale = 1.0f 
)
overridevirtual

Applies an animation track to the designated target.

Parameters
timeIndexThe time position in the animation to apply.
weightThe influence to give to this track, 1.0 for full influence, less to blend with other animations.
scaleThe scale to apply to translations and scalings, useful for adapting an animation to a different size target.

Implements Ogre::v1::AnimationTrack.

◆ applyToAnimable()

void Ogre::v1::NumericAnimationTrack::applyToAnimable ( const AnimableValuePtr anim,
const TimeIndex timeIndex,
Real  weight = 1.0,
Real  scale = 1.0f 
)

Applies an animation track to a given animable value.

Parameters
animThe AnimableValue to which to apply the animation
timeIndexThe time position in the animation to apply.
weightThe influence to give to this track, 1.0 for full influence, less to blend with other animations.
scaleThe scale to apply to translations and scalings, useful for adapting an animation to a different size target.

◆ createNumericKeyFrame()

virtual NumericKeyFrame* Ogre::v1::NumericAnimationTrack::createNumericKeyFrame ( Real  timePos)
virtual

Creates a new KeyFrame and adds it to this animation at the given time index.

Remarks
It is better to create KeyFrames in time order. Creating them out of order can result in expensive reordering processing. Note that a KeyFrame at time index 0.0 is always created for you, so you don't need to create this one, just access it using getKeyFrame(0);
Parameters
timePosThe time from which this KeyFrame will apply.

◆ getAssociatedAnimable()

virtual const AnimableValuePtr& Ogre::v1::NumericAnimationTrack::getAssociatedAnimable ( ) const
virtual

Returns a pointer to the associated animable object (if any).

◆ getInterpolatedKeyFrame()

void Ogre::v1::NumericAnimationTrack::getInterpolatedKeyFrame ( const TimeIndex timeIndex,
KeyFrame kf 
) const
overridevirtual

Gets a KeyFrame object which contains the interpolated transforms at the time index specified.

Remarks
The KeyFrame objects held by this class are transformation snapshots at discrete points in time. Normally however, you want to interpolate between these keyframes to produce smooth movement, and this method allows you to do this easily. In animation terminology this is called 'tweening'.
Parameters
timeIndexThe time (in relation to the whole animation sequence)
kfKeyframe object to store results

Implements Ogre::v1::AnimationTrack.

◆ getNumericKeyFrame()

NumericKeyFrame* Ogre::v1::NumericAnimationTrack::getNumericKeyFrame ( unsigned short  index) const

Returns the KeyFrame at the specified index.

◆ setAssociatedAnimable()

virtual void Ogre::v1::NumericAnimationTrack::setAssociatedAnimable ( const AnimableValuePtr val)
virtual

Sets the associated animable object which will be automatically affected by calls to 'apply'.


The documentation for this class was generated from the following file: