|  | OGRE-Next 3.0.0
    Object-Oriented Graphics Rendering Engine | 
This class simplify initialization / finalization of the overlay system. More...
#include <OgreOverlaySystem.h>
 Inheritance diagram for Ogre::v1::OverlaySystem:
 Inheritance diagram for Ogre::v1::OverlaySystem:| Public Member Functions | |
| OverlaySystem () | |
| ~OverlaySystem () override | |
| void | eventOccurred (const String &eventName, const NameValuePairList *parameters) override | 
| void | renderQueueStarted (RenderQueue *rq, uint8 queueGroupId, const String &invocation, bool &skipThisInvocation) override | 
|  Public Member Functions inherited from Ogre::RenderQueueListener | |
| virtual | ~RenderQueueListener () | 
| virtual void | renderQueueEnded (uint8 queueGroupId, const String &invocation, bool &repeatThisInvocation) | 
| Event raised after a queue group is rendered. | |
|  Public Member Functions inherited from Ogre::RenderSystem::Listener | |
| Listener () | |
| virtual | ~Listener () | 
This class simplify initialization / finalization of the overlay system.
OGRE root did this steps before the overlay system transformed into a component.