OGRE-Next
3.0.0
Object-Oriented Graphics Rendering Engine
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This class simplify initialization / finalization of the overlay system. More...
#include <OgreOverlaySystem.h>
Public Member Functions | |
OverlaySystem () | |
~OverlaySystem () override | |
void | eventOccurred (const String &eventName, const NameValuePairList *parameters) override |
void | renderQueueStarted (RenderQueue *rq, uint8 queueGroupId, const String &invocation, bool &skipThisInvocation) override |
Public Member Functions inherited from Ogre::RenderQueueListener | |
virtual | ~RenderQueueListener () |
virtual void | renderQueueEnded (uint8 queueGroupId, const String &invocation, bool &repeatThisInvocation) |
Event raised after a queue group is rendered. More... | |
Public Member Functions inherited from Ogre::RenderSystem::Listener | |
Listener () | |
virtual | ~Listener () |
This class simplify initialization / finalization of the overlay system.
OGRE root did this steps before the overlay system transformed into a component.