#include <OgreVertexShadowMapHelper.h>
◆ GeometryVec
◆ findFirstAppearance()
  
  | 
        
          | static bool Ogre::v1::VertexShadowMapHelper::findFirstAppearance | ( | const GeometryVec & | geom, |  
          |  |  | const VertexData * | vertexBuffer, |  
          |  |  | size_t & | outVaoIdx |  
          |  | ) |  |  |  | static | 
 
 
◆ optimizeForShadowMapping()
Reads all the vertex & index buffer from all the LOD levels in inVao, optimizes the buffers for shadow mapping, and stores them as new Vaos in outVao. 
- Parameters
- 
  
    | vaoManager | VaoManager. Required for buffer management. |  | inVao | Input Vao to clone and optimize. |  | outVao | Output vao to store the cloned, optimized version. |  
 
 
 
◆ useSameGeoms()
  
  | 
        
          | static void Ogre::v1::VertexShadowMapHelper::useSameGeoms | ( | const GeometryVec & | inGeom, |  
          |  |  | GeometryVec & | outGeom |  
          |  | ) |  |  |  | static | 
 
 
The documentation for this class was generated from the following file: