OGRE-Next  3.0.0
Object-Oriented Graphics Rendering Engine
Memory

Files

file  OgreMemoryAllocatorConfig.h
 This file configures Ogre's memory allocators.
 

Classes

class  Ogre::AlignedMemory
 Class to provide aligned memory allocate functionality. More...
 
class  Ogre::ArrayMemoryManager
 Abstract memory manager for managing large chunks of contiguous memory, optimized for SoA (Structure of Arrays) implementations. More...
 
class  Ogre::BoneArrayMemoryManager
 Implementation to create the Transform variables needed by Bones. More...
 
class  Ogre::BoneMemoryManager
 Wrap-around class that contains multiple ArrayMemoryManager, one per hierarchy depth. More...
 
class  Ogre::NodeArrayMemoryManager
 Implementation to create the Transform variables needed by Nodes & SceneNodes. More...
 
class  Ogre::NodeMemoryManager
 Wrap-around class that contains multiple ArrayMemoryManager, one per hierarchy depth. More...
 
class  Ogre::ObjectDataArrayMemoryManager
 Implementation to create the ObjectData variables needed by MovableObjects. More...
 
class  Ogre::ObjectMemoryManager
 Wrap-around class that contains multiple ArrayMemoryManager, one per render queue. More...
 
class  Ogre::STLAllocator< T, AllocPolicy >
 
struct  Ogre::STLAllocatorBase< T >
 Wrapper class for operating as an STL container allocator. More...
 
struct  Ogre::STLAllocatorBase< const T >
 

Typedefs

typedef void(* Ogre::CleanupRoutines) (char *dstPtr, size_t indexDst, char *srcPtr, size_t indexSrc, size_t numSlots, size_t numFreeSlots, size_t elementsMemSize)
 

Enumerations

enum  Ogre::MemoryCategory {
  Ogre::MEMCATEGORY_GENERAL = 0 , Ogre::MEMCATEGORY_GEOMETRY = 1 , Ogre::MEMCATEGORY_ANIMATION = 2 , Ogre::MEMCATEGORY_SCENE_CONTROL = 3 ,
  Ogre::MEMCATEGORY_SCENE_OBJECTS = 4 , Ogre::MEMCATEGORY_RESOURCE = 5 , Ogre::MEMCATEGORY_SCRIPTING = 6 , Ogre::MEMCATEGORY_RENDERSYS = 7 ,
  Ogre::MEMCATEGORY_COUNT = 8
}
 A set of categories that indicate the purpose of a chunk of memory being allocated. More...
 

Functions

void Ogre::cleanerArrayAabb (char *dstPtr, size_t indexDst, char *srcPtr, size_t indexSrc, size_t numSlots, size_t numFreeSlots, size_t elementsMemSize)
 
void Ogre::cleanerArrayQuaternion (char *dstPtr, size_t indexDst, char *srcPtr, size_t indexSrc, size_t numSlots, size_t numFreeSlots, size_t elementsMemSize)
 
void Ogre::cleanerArrayVector3Unit (char *dstPtr, size_t indexDst, char *srcPtr, size_t indexSrc, size_t numSlots, size_t numFreeSlots, size_t elementsMemSize)
 
void Ogre::cleanerArrayVector3Zero (char *dstPtr, size_t indexDst, char *srcPtr, size_t indexSrc, size_t numSlots, size_t numFreeSlots, size_t elementsMemSize)
 
void Ogre::cleanerFlat (char *dstPtr, size_t indexDst, char *srcPtr, size_t indexSrc, size_t numSlots, size_t numFreeSlots, size_t elementsMemSize)
 
template<typename T >
T * Ogre::constructN (T *basePtr, size_t count)
 Utility function for constructing an array of objects with placement new, without using new[] (which allocates an undocumented amount of extra memory and so isn't appropriate for custom allocators). More...
 
template<typename T , typename P , typename OtherAllocator >
bool Ogre::operator!= (STLAllocator< T, P > const &, OtherAllocator const &)
 determine equality, can memory from another allocator be released by this allocator, (ISO C++) More...
 
template<typename T , typename T2 , typename P >
bool Ogre::operator!= (STLAllocator< T, P > const &, STLAllocator< T2, P > const &)
 determine equality, can memory from another allocator be released by this allocator, (ISO C++) More...
 
template<typename T , typename P , typename OtherAllocator >
bool Ogre::operator== (STLAllocator< T, P > const &, OtherAllocator const &)
 determine equality, can memory from another allocator be released by this allocator, (ISO C++) More...
 
template<typename T , typename T2 , typename P >
bool Ogre::operator== (STLAllocator< T, P > const &, STLAllocator< T2, P > const &)
 determine equality, can memory from another allocator be released by this allocator, (ISO C++) More...
 

Detailed Description

Typedef Documentation

◆ CleanupRoutines

typedef void( * Ogre::CleanupRoutines) (char *dstPtr, size_t indexDst, char *srcPtr, size_t indexSrc, size_t numSlots, size_t numFreeSlots, size_t elementsMemSize)

Enumeration Type Documentation

◆ MemoryCategory

A set of categories that indicate the purpose of a chunk of memory being allocated.

These categories will be provided at allocation time in order to allow the allocation policy to vary its behaviour if it wishes. This allows you to use a single policy but still have variant behaviour. The level of control it gives you is at a higher level than assigning different policies to different classes, but is the only control you have over general allocations that are primitive types.

Enumerator
MEMCATEGORY_GENERAL 

General purpose.

MEMCATEGORY_GEOMETRY 

Geometry held in main memory.

MEMCATEGORY_ANIMATION 

Animation data like tracks, bone matrices.

MEMCATEGORY_SCENE_CONTROL 

Nodes, control data.

MEMCATEGORY_SCENE_OBJECTS 

Scene object instances.

MEMCATEGORY_RESOURCE 

Other resources.

MEMCATEGORY_SCRIPTING 

Scripting.

MEMCATEGORY_RENDERSYS 

Rendersystem structures.

MEMCATEGORY_COUNT 

Function Documentation

◆ cleanerArrayAabb()

void Ogre::cleanerArrayAabb ( char *  dstPtr,
size_t  indexDst,
char *  srcPtr,
size_t  indexSrc,
size_t  numSlots,
size_t  numFreeSlots,
size_t  elementsMemSize 
)

◆ cleanerArrayQuaternion()

void Ogre::cleanerArrayQuaternion ( char *  dstPtr,
size_t  indexDst,
char *  srcPtr,
size_t  indexSrc,
size_t  numSlots,
size_t  numFreeSlots,
size_t  elementsMemSize 
)

◆ cleanerArrayVector3Unit()

void Ogre::cleanerArrayVector3Unit ( char *  dstPtr,
size_t  indexDst,
char *  srcPtr,
size_t  indexSrc,
size_t  numSlots,
size_t  numFreeSlots,
size_t  elementsMemSize 
)

◆ cleanerArrayVector3Zero()

void Ogre::cleanerArrayVector3Zero ( char *  dstPtr,
size_t  indexDst,
char *  srcPtr,
size_t  indexSrc,
size_t  numSlots,
size_t  numFreeSlots,
size_t  elementsMemSize 
)

◆ cleanerFlat()

void Ogre::cleanerFlat ( char *  dstPtr,
size_t  indexDst,
char *  srcPtr,
size_t  indexSrc,
size_t  numSlots,
size_t  numFreeSlots,
size_t  elementsMemSize 
)

◆ constructN()

template<typename T >
T* Ogre::constructN ( T *  basePtr,
size_t  count 
)

Utility function for constructing an array of objects with placement new, without using new[] (which allocates an undocumented amount of extra memory and so isn't appropriate for custom allocators).

◆ operator!=() [1/2]

template<typename T , typename P , typename OtherAllocator >
bool Ogre::operator!= ( STLAllocator< T, P > const &  ,
OtherAllocator const &   
)
inline

determine equality, can memory from another allocator be released by this allocator, (ISO C++)

◆ operator!=() [2/2]

template<typename T , typename T2 , typename P >
bool Ogre::operator!= ( STLAllocator< T, P > const &  ,
STLAllocator< T2, P > const &   
)
inline

determine equality, can memory from another allocator be released by this allocator, (ISO C++)

◆ operator==() [1/2]

template<typename T , typename P , typename OtherAllocator >
bool Ogre::operator== ( STLAllocator< T, P > const &  ,
OtherAllocator const &   
)
inline

determine equality, can memory from another allocator be released by this allocator, (ISO C++)

◆ operator==() [2/2]

template<typename T , typename T2 , typename P >
bool Ogre::operator== ( STLAllocator< T, P > const &  ,
STLAllocator< T2, P > const &   
)
inline

determine equality, can memory from another allocator be released by this allocator, (ISO C++)

Referenced by Ogre::DualQuaternion::operator!=(), Ogre::Matrix3::operator!=(), and Ogre::Quaternion::operator!=().