Data representing all required information from a Mesh. Used by LodInputProviderBuffer.  
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#include <OgreLodBuffer.h>
Data representing all required information from a Mesh. Used by LodInputProviderBuffer. 
◆ clear()
      
        
          | void Ogre::LodInputBuffer::clear | ( |  | ) |  | 
      
 
 
◆ fillBuffer()
◆ boundingSphereRadius
      
        
          | Real Ogre::LodInputBuffer::boundingSphereRadius | 
      
 
 
◆ meshName
      
        
          | String Ogre::LodInputBuffer::meshName | 
      
 
 
◆ sharedVertexBuffer
◆ submesh
      
        
          | vector<Submesh>::type Ogre::LodInputBuffer::submesh | 
      
 
 
The documentation for this struct was generated from the following file: