#include <OgreTextureDefinition.h>
◆ BufferDefinition()
  
  | 
        
          | Ogre::TextureDefinitionBase::BufferDefinition::BufferDefinition | ( | IdString | _name, |  
          |  |  | size_t | _numElements, |  
          |  |  | uint32 | _bytesPerElement, |  
          |  |  | uint32 | _bindFlags, |  
          |  |  | float | _widthFactor, |  
          |  |  | float | _heightFactor |  
          |  | ) |  |  |  | inline | 
 
 
◆ _setName()
  
  | 
        
          | void Ogre::TextureDefinitionBase::BufferDefinition::_setName | ( | IdString | newName | ) |  |  | inline | 
 
Do not call directly. 
- See also
- TextureDefinition::renameBuffer instead. 
 
 
◆ getName()
  
  | 
        
          | IdString Ogre::TextureDefinitionBase::BufferDefinition::getName | ( |  | ) | const |  | inline | 
 
 
◆ bindFlags
      
        
          | uint32 Ogre::TextureDefinitionBase::BufferDefinition::bindFlags | 
      
 
 
◆ bytesPerElement
      
        
          | uint32 Ogre::TextureDefinitionBase::BufferDefinition::bytesPerElement | 
      
 
 
◆ heightFactor
      
        
          | float Ogre::TextureDefinitionBase::BufferDefinition::heightFactor | 
      
 
 
◆ name
      
        
          | IdString Ogre::TextureDefinitionBase::BufferDefinition::name | 
      
 
 
◆ numElements
      
        
          | size_t Ogre::TextureDefinitionBase::BufferDefinition::numElements | 
      
 
 
◆ widthFactor
      
        
          | float Ogre::TextureDefinitionBase::BufferDefinition::widthFactor | 
      
 
Sometimes buffers can be used as a plain-array contiguous image (instead of the swizzled pattern from textures). 
The formula to calculate final num elements is : finalNumElements = numElements; if( widthFactor > 0 ) finalNumElements *= (widthFactor * width); if( heightFactor > 0 ) finalNumElements *= (heightFactor * height); For example if you want to do 512 x height; just set numElements to 512 and heightFactor to 1. Since there are no pixel formats, the bytesPerElement controls such such thing (eg. 4 bytes for RGBA8888) 
 
 
The documentation for this struct was generated from the following file: