OGRE-Next
3.0.0
Object-Oriented Graphics Rendering Engine
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Centralized class for dealing with declarations of textures in Node & Workspace definitions. More...
#include <OgreTextureDefinition.h>
Classes | |
struct | BufferDefinition |
class | TextureDefinition |
Local texture definition. More... | |
Public Types | |
typedef vector< BufferDefinition >::type | BufferDefinitionVec |
typedef vector< PixelFormatGpu >::type | PixelFormatGpuVec |
typedef vector< TextureDefinition >::type | TextureDefinitionVec |
enum | TextureSource { TEXTURE_INPUT , TEXTURE_LOCAL , TEXTURE_GLOBAL , NUM_TEXTURES_SOURCES } |
Public Member Functions | |
TextureDefinitionBase (TextureSource defaultSource) | |
void | addBufferDefinition (IdString name, size_t numElements, uint32 bytesPerElement, uint32 bindFlags, float widthFactor, float heightFactor) |
Creates an UAV buffer. More... | |
virtual void | addBufferInput (size_t inputChannel, IdString name) |
Buffers. More... | |
RenderTargetViewDef * | addRenderTextureView (IdString name) |
TextureDefinition * | addTextureDefinition (const String &name) |
Creates a TextureDefinition with a given name, must be unique. More... | |
virtual IdString | addTextureSourceName (const String &name, size_t index, TextureSource textureSource) |
Adds a texture name, whether a real one or an alias, and where to grab it from. More... | |
const BufferDefinitionVec & | getLocalBufferDefinitions () const |
BufferDefinitionVec & | getLocalBufferDefinitionsNonConst () |
Returns the local buffer definitions. More... | |
const TextureDefinitionVec & | getLocalTextureDefinitions () const |
TextureDefinitionVec & | getLocalTextureDefinitionsNonConst () |
Returns the local texture definitions. More... | |
const NameToChannelMap & | getNameToChannelMap () const |
size_t | getNumInputBufferChannels () const |
size_t | getNumInputChannels () const |
This has O(N) complexity! (not cached, we look in mNameToChannelMap) More... | |
const RenderTargetViewDef * | getRenderTargetViewDef (IdString name) const |
RenderTargetViewDef * | getRenderTargetViewDefNonConstNoThrow (IdString name) |
void | getTextureSource (IdString name, size_t &index, TextureSource &textureSource) const |
Retrieves in which container to look for when looking to which texture is a given name associated with. More... | |
void | removeAllRenderTextureViews () |
virtual void | removeBuffer (IdString name) |
Remove a buffer. Buffer can come from an input channel, or a locally defined one. More... | |
void | removeRenderTextureView (IdString name) |
virtual void | removeTexture (IdString name) |
WARNING: Be very careful with this function. More... | |
void | renameBuffer (IdString oldName, const String &newName) |
Changes the name of a buffer. More... | |
void | renameTexture (IdString oldName, const String &newName) |
Changes the name of a texture. More... | |
void | setNumLocalBufferDefinitions (size_t numTDs) |
Reserves enough memory for all texture definitions. More... | |
void | setNumLocalTextureDefinitions (size_t numTDs) |
Reserves enough memory for all texture definitions. More... | |
Static Public Member Functions | |
static UavBufferPacked * | createBuffer (const BufferDefinition &bufferDef, const TextureGpu *finalTarget, VaoManager *vaoManager) |
static void | createBuffers (const BufferDefinitionVec &bufferDefs, CompositorNamedBufferVec &inOutBufContainer, const TextureGpu *finalTarget, RenderSystem *renderSys) |
Utility function to create the buffers based on a given set of buffer definitions and put them in a container. More... | |
static CompositorChannel | createTexture (const TextureDefinition &textureDef, const String &texName, const TextureGpu *finalTarget, RenderSystem *renderSys) |
static void | createTextures (const TextureDefinitionVec &textureDefs, CompositorChannelVec &inOutTexContainer, IdType id, const TextureGpu *finalTarget, RenderSystem *renderSys) |
Utility function to create the textures based on a given set of texture definitions and put them in a container. More... | |
static void | destroyBuffers (const BufferDefinitionVec &bufferDefs, CompositorNamedBufferVec &inOutBufContainer, RenderSystem *renderSys) |
static void | destroyTextures (CompositorChannelVec &inOutTexContainer, RenderSystem *renderSys) |
static void | recreateResizableBuffers (const BufferDefinitionVec &bufferDefs, CompositorNamedBufferVec &inOutBufContainer, const TextureGpu *finalTarget, RenderSystem *renderSys, const CompositorNodeVec &connectedNodes, const CompositorPassVec *passes) |
Destroys & recreates only the buffers that depend on the main RT (i.e. More... | |
static void | recreateResizableTextures01 (const TextureDefinitionVec &textureDefs, CompositorChannelVec &inOutTexContainer, const TextureGpu *finalTarget) |
Destroys & recreates only the textures that depend on the main RT (e.g. More... | |
static void | recreateResizableTextures02 (const TextureDefinitionVec &textureDefs, CompositorChannelVec &inOutTexContainer, const CompositorNodeVec &connectedNodes, const CompositorPassVec *passes) |
See recreateResizableTextures01 Updates involved RenderPassDescriptors. More... | |
static void | setupTexture (TextureGpu *tex, const TextureDefinition &textureDef, const TextureGpu *finalTarget) |
Centralized class for dealing with declarations of textures in Node & Workspace definitions.
Note that shadow nodes use their own system
typedef vector<BufferDefinition>::type Ogre::TextureDefinitionBase::BufferDefinitionVec |
typedef vector<PixelFormatGpu>::type Ogre::TextureDefinitionBase::PixelFormatGpuVec |
typedef vector<TextureDefinition>::type Ogre::TextureDefinitionBase::TextureDefinitionVec |
Ogre::TextureDefinitionBase::TextureDefinitionBase | ( | TextureSource | defaultSource | ) |
void Ogre::TextureDefinitionBase::addBufferDefinition | ( | IdString | name, |
size_t | numElements, | ||
uint32 | bytesPerElement, | ||
uint32 | bindFlags, | ||
float | widthFactor, | ||
float | heightFactor | ||
) |
Creates an UAV buffer.
name | Name to give to this buffer for referencing it locally from this scope. Duplicate names (including names from addBufferInput) will raise an exception when trying to instantiate the workspace. |
bindFlags | Bitmask. |
widthFactor |
heightFactor |
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Buffers.
Specifies that buffer incoming from channel 'inputChannel' will be referenced by the name 'name'
inputChannel | Input channel # the buffer comes from. |
name | Name to give to this buffer for referencing it locally from this scope. Duplicate names (including names from addBufferDefinition) will raise an exception when trying to instantiate the workspace. |
Reimplemented in Ogre::CompositorShadowNodeDef.
RenderTargetViewDef* Ogre::TextureDefinitionBase::addRenderTextureView | ( | IdString | name | ) |
TextureDefinition* Ogre::TextureDefinitionBase::addTextureDefinition | ( | const String & | name | ) |
Creates a TextureDefinition with a given name, must be unique.
name | The name of the texture. Names are usually valid only throughout this node. We need the name, not its hash because we need to validate the global_ prefix is used correctly. |
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Adds a texture name, whether a real one or an alias, and where to grab it from.
addTextureSourceName( "myRT", 0, TextureDefinitionBase::TEXTURE_INPUT );You're assigning an alias named "myRT" to channel Input #0 For local or global textures, the index parameter documentation
name | The name of the texture. Names are usually valid only throughout this node. We need the name, not its hash because we need to validate the global_ prefix is used correctly. |
index | Index in the container where the texture is located, eg. this->mLocalTextureDefs[index] for local textures, workspace->mLocalTextureDefs[index] for global textures, and this->mInTextures[index] for input channels. |
textureSource | Source where the index must be used (eg. TEXTURE_LOCAL means mLocalTextureDefs) |
Reimplemented in Ogre::CompositorShadowNodeDef.
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Utility function to create the buffers based on a given set of buffer definitions and put them in a container.
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Utility function to create the textures based on a given set of texture definitions and put them in a container.
textureDefs | Array of texture definitions |
inOutTexContainer | Where we'll store the newly created RTs & textures |
id | Unique id in the case we want textures to have unique names (uniqueNames must be true) |
uniqueNames | Set to true if each RT will have a unique name based on given Id, or we don't. The latter is useful for global textures (let them get access through materials) |
finalTarget | The final render target (usually the render window) we have to clone parameters from (eg. when using auto width & height, or fsaa settings) |
renderSys | The RenderSystem to use |
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Returns the local buffer definitions.
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Returns the local texture definitions.
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size_t Ogre::TextureDefinitionBase::getNumInputBufferChannels | ( | ) | const |
size_t Ogre::TextureDefinitionBase::getNumInputChannels | ( | ) | const |
This has O(N) complexity! (not cached, we look in mNameToChannelMap)
const RenderTargetViewDef* Ogre::TextureDefinitionBase::getRenderTargetViewDef | ( | IdString | name | ) | const |
RenderTargetViewDef* Ogre::TextureDefinitionBase::getRenderTargetViewDefNonConstNoThrow | ( | IdString | name | ) |
void Ogre::TextureDefinitionBase::getTextureSource | ( | IdString | name, |
size_t & | index, | ||
TextureSource & | textureSource | ||
) | const |
Retrieves in which container to look for when looking to which texture is a given name associated with.
name | The name of the texture. Names are usually valid only throughout this node. |
index | [out] The index at the container in which the texture associated with the output channel is stored |
textureSource | [out] Where to get this texture from |
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Destroys & recreates only the buffers that depend on the main RT (i.e.
the RenderWindow) resolution
textureDefs | Array of texture definitions, so we know which ones depend on main RT's resolution |
inOutTexContainer | Where we'll replace the RTs & textures |
finalTarget | The final render target (usually the render window) we have to clone parameters from (eg. when using auto width & height, or fsaa settings) |
renderSys | The RenderSystem to use |
connectedNodes | Array of connected nodes that may be using our buffers and need to be notified. |
passes | Array of Compositor Passes which may contain the texture being recreated When the pointer is null, we don't iterate through it. |
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Destroys & recreates only the textures that depend on the main RT (e.g.
the Render Window) resolution.
textureDefs | Array of texture definitions, so we know which ones depend on main RT's resolution |
inOutTexContainer | Where we'll replace the RTs & textures |
finalTarget | The final render target (usually the render window) we have to clone parameters from (eg. when using auto width & height, or fsaa settings) |
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See recreateResizableTextures01 Updates involved RenderPassDescriptors.
connectedNodes | Array of connected nodes that may be using our textures and need to be notified. |
passes | Array of Compositor Passes which may contain the texture being recreated When the pointer is null, we don't iterate through it. |
void Ogre::TextureDefinitionBase::removeAllRenderTextureViews | ( | ) |
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Remove a buffer. Buffer can come from an input channel, or a locally defined one.
void Ogre::TextureDefinitionBase::removeRenderTextureView | ( | IdString | name | ) |
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WARNING: Be very careful with this function.
Removes a texture.
name | Name of the texture to remove. |
Reimplemented in Ogre::CompositorNodeDef.
Changes the name of a buffer.
Buffer can come from an input channel, or a locally defined one.
Changes the name of a texture.
Texture can come from an input channel, be a global texture, or a locally defined one. You can't rename a global texture to avoid the "global_" prefix, or add the "global_" prefix to a texture that wasn't global.
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Reserves enough memory for all texture definitions.
numTDs | The number of texture definitions expected to contain. |
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Reserves enough memory for all texture definitions.
numTDs | The number of texture definitions expected to contain. |
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