OGRE-Next  4.0.0unstable
Object-Oriented Graphics Rendering Engine
OgreD3D11DynamicBuffer.h File Reference
#include "OgreD3D11Prerequisites.h"
#include "OgreD3D11DeviceResource.h"
#include "Vao/OgreBufferPacked.h"
#include "ogrestd/vector.h"

Classes

class  Ogre::D3D11DynamicBuffer
 D3D11 doesn't support mapping the same buffer twice even if the regions don't overlap. More...
 

Namespaces

 Ogre
 bswapNN may be defined as macros in <sys/endian.h> or <sys/bswap.h>