OGRE-Next
4.0.0unstable
Object-Oriented Graphics Rendering Engine
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#include "OgreD3D11Prerequisites.h"
#include "OgreD3D11DeviceResource.h"
#include "Vao/OgreStagingBuffer.h"
Classes | |
class | Ogre::D3D11StagingBuffer |
NOTE FOR D3D12 PORTING: The GL3Plus implementation should be used as reference, since it is much lower level than this implementation for D3D11. More... | |
Namespaces | |
Ogre | |
bswapNN may be defined as macros in <sys/endian.h> or <sys/bswap.h> | |