OGRE-Next
4.0.0unstable
Object-Oriented Graphics Rendering Engine
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#include "OgreGLES2Prerequisites.h"
#include "OgreSingleton.h"
#include "OgreGLSLESExtSupport.h"
#include "OgreGLSLESLinkProgram.h"
#include "OgreGLSLESProgramManagerCommon.h"
Classes | |
class | Ogre::GLSLESLinkProgramManager |
Ogre assumes that there are separate vertex and fragment programs to deal with but GLSL ES has one program object that represents the active vertex and fragment shader objects during a rendering state. More... | |
Namespaces | |
Ogre | |
bswapNN may be defined as macros in <sys/endian.h> or <sys/bswap.h> | |