OGRE-Next  4.0.0unstable
Object-Oriented Graphics Rendering Engine
OgreGLSLESProgramPipelineManager.h File Reference

Classes

class  Ogre::GLSLESProgramPipelineManager
 Ogre assumes that there are separate vertex and fragment programs to deal with but GLSL ES has one program pipeline object that represents the active vertex and fragment program objects during a rendering state. More...
 

Namespaces

 Ogre
 bswapNN may be defined as macros in <sys/endian.h> or <sys/bswap.h>