OGRE-Next
4.0.0unstable
Object-Oriented Graphics Rendering Engine
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#include "OgreGLES2Prerequisites.h"
#include "OgreSingleton.h"
#include "OgreGLSLESProgramPipeline.h"
#include "OgreGLSLESProgramManagerCommon.h"
Classes | |
class | Ogre::GLSLESProgramPipelineManager |
Ogre assumes that there are separate vertex and fragment programs to deal with but GLSL ES has one program pipeline object that represents the active vertex and fragment program objects during a rendering state. More... | |
Namespaces | |
Ogre | |
bswapNN may be defined as macros in <sys/endian.h> or <sys/bswap.h> | |