OGRE-Next  4.0.0unstable
Object-Oriented Graphics Rendering Engine
OgreMetalDiscardBufferManager.h File Reference


class  Ogre::MetalDiscardBuffer
class  Ogre::MetalDiscardBufferManager
 Metal doesn't support "DISCARD" like D3D9/D3D11 (and OpenGL but often it's broken) where we requested to map a write-only buffer and the API would discard the previous contents (thus allowing us to avoid a stall until the GPU is done with the region) More...
struct  Ogre::MetalDiscardBufferManager::UnsafeBlock


 bswapNN may be defined as macros in <sys/endian.h> or <sys/bswap.h>


typedef vector< MetalDiscardBuffer * >::type Ogre::MetalDiscardBufferVec