OGRE-Next
4.0.0unstable
Object-Oriented Graphics Rendering Engine
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#include <OgreCompositorPassMipmapDef.h>
Public Types | |
enum | MipmapGenerationMethods { ApiDefault , Compute , ComputeHQ } |
Public Types inherited from Ogre::CompositorPassDef | |
typedef vector< UavDependency >::type | UavDependencyVec |
Public Member Functions | |
CompositorPassMipmapDef (CompositorTargetDef *parentTargetDef) | |
Public Member Functions inherited from Ogre::CompositorPassDef | |
CompositorPassDef (CompositorPassType passType, CompositorTargetDef *parentTargetDef) | |
virtual | ~CompositorPassDef () |
const CompositorTargetDef * | getParentTargetDef () const |
uint32 | getRtIndex () const |
CompositorPassType | getType () const |
void | setAllClearColours (const ColourValue &clearValue) |
void | setAllLoadActions (LoadAction::LoadAction loadAction) |
void | setAllStoreActions (StoreAction::StoreAction storeAction) |
Public Attributes | |
float | mGaussianDeviationFactor |
Used when mMipmapGenerationMethod == ComputeHQ. More... | |
uint8 | mKernelRadius |
Used when mMipmapGenerationMethod == ComputeHQ. More... | |
MipmapGenerationMethods | mMipmapGenerationMethod |
Public Attributes inherited from Ogre::CompositorPassDef | |
ColourValue | mClearColour [OGRE_MAX_MULTIPLE_RENDER_TARGETS] |
float | mClearDepth |
uint32 | mClearStencil |
bool | mColourWrite |
When false will not really bind the RenderTarget for rendering and use a null colour buffer instead. More... | |
uint8 | mExecutionMask |
IdStringVec | mExposedTextures |
bool | mFlushCommandBuffers |
Whether to flush the command buffer at the end of the pass. More... | |
uint32 | mIdentifier |
Custom value in case there's a listener attached (to identify the pass) More... | |
bool | mIncludeOverlays |
TODO: Refactor OgreOverlay to remove this design atrocity. More... | |
LoadAction::LoadAction | mLoadActionColour [OGRE_MAX_MULTIPLE_RENDER_TARGETS] |
LoadAction::LoadAction | mLoadActionDepth |
LoadAction::LoadAction | mLoadActionStencil |
uint32 | mNumInitialPasses |
Number of times to perform the pass before stopping. -1 to never stop. More... | |
uint32 | mNumViewports |
String | mProfilingId |
bool | mReadOnlyDepth |
bool | mReadOnlyStencil |
bool | mShadowMapFullViewport |
Only used if mShadowMapIdx is valid (if pass is owned by Shadow Nodes). More... | |
uint32 | mShadowMapIdx |
Shadow map index it belongs to (only filled in passes owned by Shadow Nodes) More... | |
bool | mSkipLoadStoreSemantics |
Ignore mLoadAction*/mStoreAction*. More... | |
StoreAction::StoreAction | mStoreActionColour [OGRE_MAX_MULTIPLE_RENDER_TARGETS] |
StoreAction::StoreAction | mStoreActionDepth |
StoreAction::StoreAction | mStoreActionStencil |
UavDependencyVec | mUavDependencies |
uint8 | mViewportModifierMask |
ViewportRect | mVpRect [16] |
Viewport's region to draw. More... | |
bool | mWarnIfRtvWasFlushed |
Will issue a warning (by raising an exception) if Ogre is forced to flush the RenderTarget, which is very bad for performance on mobile, and can cause serious performance problems in Desktop if using MSAA, and also cause correctness problems (i.e. More... | |
Enumerator | |
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ApiDefault | Use the default based on the API selected. On DX12 that means using Compute. |
Compute | Tell the API's to use high quality. Not recommended ("quality" varies a lot across vendors). Use a compute shader. Ogre must be compiled with JSON and the Compute shaders bundled at Samples/Media/2.0/scripts/materials/Common must be in the resource path.
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ComputeHQ | See Compute, but use a high quality gaussian filter. |
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inline |
References Ogre::LoadAction::DontCare, and Ogre::StoreAction::DontCare.
float Ogre::CompositorPassMipmapDef::mGaussianDeviationFactor |
Used when mMipmapGenerationMethod == ComputeHQ.
uint8 Ogre::CompositorPassMipmapDef::mKernelRadius |
Used when mMipmapGenerationMethod == ComputeHQ.
MipmapGenerationMethods Ogre::CompositorPassMipmapDef::mMipmapGenerationMethod |