OGRE-Next  4.0.0unstable
Object-Oriented Graphics Rendering Engine
Ogre::D3D11HLSLProgram Class Referencefinal

Specialization of HighLevelGpuProgram to provide support for D3D11 High-Level Shader Language (HLSL). More...

#include <OgreD3D11HLSLProgram.h>

+ Inheritance diagram for Ogre::D3D11HLSLProgram:

Classes

class  CmdColumnMajorMatrices
 Command object for setting matrix packing in column-major order. More...
 
class  CmdEnableBackwardsCompatibility
 Command object for setting backwards compatibility. More...
 
class  CmdEntryPoint
 Command object for setting entry point. More...
 
class  CmdPreprocessorDefines
 Command object for setting macro defines. More...
 
class  CmdTarget
 Command object for setting target assembler. More...
 

Public Member Functions

 D3D11HLSLProgram (ResourceManager *creator, const String &name, ResourceHandle handle, const String &group, bool isManual, ManualResourceLoader *loader, D3D11Device &device)
 
 ~D3D11HLSLProgram () override
 
void buildConstantDefinitions () const override
 Build the constant definition map, must be overridden. More...
 
void CreateComputeShader ()
 
void CreateDomainShader ()
 
void CreateGeometryShader ()
 
void CreateHullShader ()
 
GpuProgramParametersSharedPtr createParameters () override
 Overridden from GpuProgram. More...
 
void CreatePixelShader ()
 
void CreateVertexShader ()
 
bool getColumnMajorMatrices () const
 Gets whether matrix packed in column-major order. More...
 
const StringgetCompatibleTarget () const
 Gets the shader target promoted to the first compatible, e.g. More...
 
ID3D11ComputeShader * getComputeShader () const
 
void getConstantBuffers (ID3D11Buffer **buffers, UINT &outSlotStart, UINT &outNumBuffers, GpuProgramParametersSharedPtr params, uint16 variabilityMask)
 buffers must have a capacity of 2, i.e. ID3D11Buffer *buffers[2]; More...
 
ID3D11DomainShader * getDomainShader () const
 
bool getEnableBackwardsCompatibility () const
 Gets whether backwards compatibility is enabled. More...
 
const StringgetEntryPoint () const
 Gets the entry point defined for this program. More...
 
ID3D11GeometryShader * getGeometryShader () const
 
ID3D11HullShader * getHullShader () const
 
const D3D11_SIGNATURE_PARAMETER_DESC & getInputParamDesc (size_t index) const
 
const StringgetLanguage () const override
 Overridden from GpuProgram. More...
 
ComPtr< ID3D11InputLayout > getLayoutForPso (const VertexElement2VecVec &vertexElements)
 
const MicroCodegetMicroCode () const
 
String getNameForMicrocodeCache ()
 
size_t getNumInputs () const
 
size_t getNumOutputs () const
 
const D3D11_SIGNATURE_PARAMETER_DESC & getOutputParamDesc (size_t index) const
 
ID3D11PixelShader * getPixelShader () const
 
const StringgetPreprocessorDefines () const
 Sets the preprocessor defines use to compile the program. More...
 
unsigned int getSubroutineSlot (const String &subroutineSlotName) const
 
const StringgetTarget () const
 Gets the shader target to compile down to, e.g. More...
 
ID3D11VertexShader * getVertexShader () const
 
bool isSupported () const override
 Overridden from GpuProgram. More...
 
void loadFromSource () override
 Internal load implementation, must be implemented by subclasses. More...
 
void reinterpretGSForStreamOut ()
 
void setColumnMajorMatrices (bool columnMajor)
 Sets whether matrix packing in column-major order. More...
 
void setEnableBackwardsCompatibility (bool enableBackwardsCompatibility)
 Sets whether backwards compatibility is enabled. More...
 
void setEntryPoint (const String &entryPoint)
 Sets the entry point for this program ie the first method called. More...
 
void setPreprocessorDefines (const String &defines)
 Sets the preprocessor defines use to compile the program. More...
 
void setTarget (const String &target)
 Sets the shader target to compile down to, e.g. More...
 
- Public Member Functions inherited from Ogre::HighLevelGpuProgram
 HighLevelGpuProgram (ResourceManager *creator, const String &name, ResourceHandle handle, const String &group, bool isManual=false, ManualResourceLoader *loader=0)
 Constructor, should be used only by factory classes. More...
 
 ~HighLevelGpuProgram () override
 
GpuProgram_getBindingDelegate () override
 Returns the GpuProgram which should be bound to the pipeline. More...
 
size_t calculateSize () const override
 Calculate the size of a resource; this will only be called after 'load'. More...
 
const GpuNamedConstantsgetConstantDefinitions () const override
 Get the full list of GpuConstantDefinition instances. More...
 
bool getEnableIncludeHeader () const
 
bool getUseHlmsParser () const
 
void setEnableIncludeHeader (bool bEnable)
 Whether we should parse the source code looking for include files and embedding the file. More...
 
void setUseHlmsParser (bool bUse)
 Whether we should run the shader through the Hlms parser. More...
 
- Public Member Functions inherited from Ogre::GpuProgram
 GpuProgram (ResourceManager *creator, const String &name, ResourceHandle handle, const String &group, bool isManual=false, ManualResourceLoader *loader=0)
 
 ~GpuProgram () override
 
bool getBuildParametersFromReflection () const
 
virtual Vector3 getComputeGroupDimensions () const
 Returns the number of process groups dispatched by this compute program. More...
 
virtual GpuProgramParametersSharedPtr getDefaultParameters ()
 Get a reference to the default parameters which are to be used for all uses of this program. More...
 
virtual const StringgetManualNamedConstantsFile () const
 Gets the name of a file from which to load named parameters mapping for a program which would not be able to derive named parameters itself. More...
 
virtual ushort getNumberOfPosesIncluded () const
 Returns the number of simultaneous poses the vertex program can blend, for use in pose animation. More...
 
uint8 getNumClipDistances () const
 Retrieves the number of clip distances. See GpuProgram::setNumClipDistances. More...
 
virtual bool getPassFogStates () const
 Returns whether a fragment program wants fog state to be passed through fixed pipeline low level API rendering calls (default true, subclasses can override) More...
 
virtual bool getPassSurfaceAndLightStates () const
 Returns whether a vertex program wants light and material states to be passed through fixed pipeline low level API rendering calls (default false, subclasses can override) More...
 
virtual bool getPassTransformStates () const
 Returns whether a vertex program wants transform state to be passed through fixed pipeline low level API rendering calls. More...
 
virtual const StringgetSource () const
 Gets the assembler source for this program. More...
 
virtual const StringgetSourceFile () const
 Gets the name of the file used as source for this program. More...
 
virtual const StringgetSyntaxCode () const
 Gets the syntax code for this program e.g. More...
 
virtual GpuProgramType getType () const
 Get the program type. More...
 
virtual bool hasCompileError () const
 Did this program encounter a compile error when loading? More...
 
virtual bool hasDefaultParameters () const
 Returns true if default parameters have been set up. More...
 
virtual bool isMorphAnimationIncluded () const
 Returns whether a vertex program includes the required instructions to perform morph animation. More...
 
virtual bool isPoseAnimationIncluded () const
 Returns whether a vertex program includes the required instructions to perform pose animation. More...
 
virtual bool isSkeletalAnimationIncluded () const
 Returns whether a vertex program includes the required instructions to perform skeletal animation. More...
 
virtual bool isVertexTextureFetchRequired () const
 Returns whether this vertex program requires support for vertex texture fetch from the hardware. More...
 
virtual bool isVpAndRtArrayIndexFromAnyShaderRequired () const
 Returns whether this program requires support for choosing viewport or render target index in any program or only geometry one. More...
 
 OGRE_DEPRECATED_VER (4) virtual bool isAdjacencyInfoRequired() const
 
 OGRE_DEPRECATED_VER (4) virtual void setAdjacencyInfoRequired(bool r)
 
virtual void resetCompileError ()
 Reset a compile error if it occurred, allowing the load to be retried. More...
 
virtual void setAutoReflectArrayBindingsInRootLayout (bool bReflectArrayRootLayouts)
 Set to true to reflects the shader looking for array bindings (e.g. More...
 
void setBuildParametersFromReflection (bool buildParams)
 
virtual void setComputeGroupDimensions (Vector3 dimensions)
 Sets the number of process groups dispatched by this compute program. More...
 
virtual void setManualNamedConstants (const GpuNamedConstants &namedConstants)
 Allows you to manually provide a set of named parameter mappings to a program which would not be able to derive named parameters itself. More...
 
virtual void setManualNamedConstantsFile (const String &paramDefFile)
 Specifies the name of a file from which to load named parameters mapping for a program which would not be able to derive named parameters itself. More...
 
virtual void setMorphAnimationIncluded (bool included)
 Sets whether a vertex program includes the required instructions to perform morph animation. More...
 
void setNumClipDistances (const uint8 numClipDistances)
 Sets the number of clip distances this shader uses. More...
 
virtual void setPoseAnimationIncluded (ushort poseCount)
 Sets whether a vertex program includes the required instructions to perform pose animation. More...
 
void setPrefabRootLayout (const PrefabRootLayout::PrefabRootLayout &prefab)
 Sets a prefab root layout, mostly meant for low level materials (e.g. More...
 
virtual void setReplaceVersionMacro (bool bReplace)
 When true: More...
 
virtual void setRootLayout (GpuProgramType t, const RootLayout &rootLayout)
 Sets a RootLayout programmatically, thus the shader source won't be parsed looking for one We will call validate() More...
 
virtual void setSkeletalAnimationIncluded (bool included)
 Sets whether a vertex program includes the required instructions to perform skeletal animation. More...
 
virtual void setSource (const String &source)
 Sets the source assembly for this program from an in-memory string. More...
 
virtual void setSource (const String &source, const String &debugFilename)
 Sets the source assembly for this program from an in-memory string, while providing a path to a file, which can be needed/useful for debugging shaders (i.e. More...
 
virtual void setSourceFile (const String &filename)
 Sets the filename of the source assembly for this program. More...
 
virtual void setSyntaxCode (const String &syntax)
 Sets the syntax code for this program e.g. More...
 
virtual void setType (GpuProgramType t)
 Set the program type (only valid before load) More...
 
virtual void setUniformBlockBinding (const char *blockName, uint32 bindingSlot)
 For GL only. Program must be bound when calling. More...
 
virtual void setVertexTextureFetchRequired (bool r)
 Sets whether this vertex program requires support for vertex texture fetch from the hardware. More...
 
virtual void setVpAndRtArrayIndexFromAnyShaderRequired (bool r)
 Sets whether this program requires support for choosing viewport or render target index in any program or only geometry one. More...
 
virtual void unsetRootLayout ()
 
- Public Member Functions inherited from Ogre::Resource
 Resource (ResourceManager *creator, const String &name, ResourceHandle handle, const String &group, bool isManual=false, ManualResourceLoader *loader=0)
 Standard constructor. More...
 
virtual ~Resource ()
 Virtual destructor. More...
 
virtual void _dirtyState ()
 Manually mark the state of this resource as having been changed. More...
 
virtual void _fireLoadingComplete (bool wasBackgroundLoaded)
 Firing of loading complete event. More...
 
virtual void _firePreparingComplete (bool wasBackgroundLoaded)
 Firing of preparing complete event. More...
 
virtual void _fireUnloadingComplete ()
 Firing of unloading complete event. More...
 
virtual void _notifyOrigin (const String &origin)
 Notify this resource of it's origin. More...
 
virtual void addListener (Listener *lis)
 Register a listener on this resource. More...
 
virtual void changeGroupOwnership (const String &newGroup)
 Change the resource group ownership of a Resource. More...
 
virtual void escalateLoading ()
 Escalates the loading of a background loaded resource. More...
 
virtual ResourceManagergetCreator ()
 Gets the manager which created this resource. More...
 
virtual const StringgetGroup () const
 Gets the group which this resource is a member of. More...
 
virtual ResourceHandle getHandle () const
 
virtual LoadingState getLoadingState () const
 Returns the current loading state. More...
 
virtual const StringgetName () const
 Gets resource name. More...
 
virtual const StringgetOrigin () const
 Get the origin of this resource, e.g. More...
 
virtual size_t getSize () const
 Retrieves info about the size of the resource. More...
 
virtual size_t getStateCount () const
 Returns the number of times this resource has changed state, which generally means the number of times it has been loaded. More...
 
virtual bool isBackgroundLoaded () const
 Returns whether this Resource has been earmarked for background loading. More...
 
virtual bool isLoaded () const
 Returns true if the Resource has been loaded, false otherwise. More...
 
virtual bool isLoading () const
 Returns whether the resource is currently in the process of background loading. More...
 
virtual bool isManuallyLoaded () const
 Is this resource manually loaded? More...
 
virtual bool isPrepared () const
 Returns true if the Resource has been prepared, false otherwise. More...
 
virtual bool isReloadable () const
 Returns true if the Resource is reloadable, false otherwise. More...
 
virtual void load (bool backgroundThread=false)
 Loads the resource, if it is not already. More...
 
bool markForReload ()
 
virtual void prepare (bool backgroundThread=false)
 Prepares the resource for load, if it is not already. More...
 
virtual void reload (LoadingFlags flags=LF_DEFAULT)
 Reloads the resource, if it is already loaded. More...
 
virtual void removeListener (Listener *lis)
 Remove a listener on this resource. More...
 
virtual void setBackgroundLoaded (bool bl)
 Tells the resource whether it is background loaded or not. More...
 
virtual void setManuallyLoaded (bool isManual)
 Set "Is this resource manually loaded?". More...
 
virtual void setToLoaded ()
 Change the Resource loading state to loaded. More...
 
virtual void touch ()
 'Touches' the resource to indicate it has been used. More...
 
virtual void unload ()
 Unloads the resource; this is not permanent, the resource can be reloaded later if required. More...
 
- Public Member Functions inherited from Ogre::StringInterface
 StringInterface ()
 
virtual ~StringInterface ()
 Virtual destructor, see Effective C++. More...
 
virtual void copyParametersTo (StringInterface *dest) const
 Method for copying this object's parameters to another object. More...
 
ParamDictionarygetParamDictionary ()
 Retrieves the parameter dictionary for this class. More...
 
const ParamDictionarygetParamDictionary () const
 
virtual String getParameter (const String &name) const
 Generic parameter retrieval method. More...
 
const ParameterListgetParameters () const
 Retrieves a list of parameters valid for this object. More...
 
virtual bool setParameter (const String &name, const String &value)
 Generic parameter setting method. More...
 
virtual void setParameterList (const NameValuePairList &paramList)
 Generic multiple parameter setting method. More...
 

Public Attributes

bool mReinterpretingGS
 
- Public Attributes inherited from Ogre::Resource
 OGRE_AUTO_MUTEX
 

Additional Inherited Members

- Public Types inherited from Ogre::Resource
enum  LoadingFlags {
  LF_DEFAULT = 0 , LF_INCLUDE_NON_RELOADABLE = 1 , LF_ONLY_UNREFERENCED = 2 , LF_ONLY_UNREFERENCED_INCLUDE_NON_RELOADABLE = 3 ,
  LF_PRESERVE_STATE = 4 , LF_MARKED_FOR_RELOAD = 8
}
 Enum that allow to choose subset of unloaded/reloaded resources and to adjust reloading behavior. More...
 
enum  LoadingState {
  LOADSTATE_UNLOADED , LOADSTATE_LOADING , LOADSTATE_LOADED , LOADSTATE_UNLOADING ,
  LOADSTATE_PREPARED , LOADSTATE_PREPARING , LOADSTATE_UNLOADED_MARKED_FOR_RELOAD
}
 Enum identifying the loading state of the resource. More...
 
- Static Public Member Functions inherited from Ogre::StringInterface
static void cleanupDictionary ()
 Cleans up the static 'msDictionary' required to reset Ogre, otherwise the containers are left with invalid pointers, which will lead to a crash as soon as one of the ResourceManager implementers (e.g. More...
 
- Static Public Attributes inherited from Ogre::HighLevelGpuProgram
static CmdEnableIncludeHeader msEnableIncludeHeaderCmd
 
static CmdUseHlmsParser msUseHlmsParser
 

Detailed Description

Specialization of HighLevelGpuProgram to provide support for D3D11 High-Level Shader Language (HLSL).

Remarks
Note that the syntax of D3D11 HLSL is identical to nVidia's Cg language, therefore unless you know you will only ever be deploying on Direct3D, or you have some specific reason for not wanting to use the Cg plugin, I suggest you use Cg instead since that can produce programs for OpenGL too.

Constructor & Destructor Documentation

◆ D3D11HLSLProgram()

Ogre::D3D11HLSLProgram::D3D11HLSLProgram ( ResourceManager creator,
const String name,
ResourceHandle  handle,
const String group,
bool  isManual,
ManualResourceLoader loader,
D3D11Device device 
)

◆ ~D3D11HLSLProgram()

Ogre::D3D11HLSLProgram::~D3D11HLSLProgram ( )
override

Member Function Documentation

◆ buildConstantDefinitions()

void Ogre::D3D11HLSLProgram::buildConstantDefinitions ( ) const
overridevirtual

Build the constant definition map, must be overridden.

Note
The implementation must fill in the (inherited) mConstantDefs field at a minimum, and if the program requires that parameters are bound using logical parameter indexes then the mFloatLogicalToPhysical and mIntLogicalToPhysical maps must also be populated.

Implements Ogre::HighLevelGpuProgram.

◆ CreateComputeShader()

void Ogre::D3D11HLSLProgram::CreateComputeShader ( )

◆ CreateDomainShader()

void Ogre::D3D11HLSLProgram::CreateDomainShader ( )

◆ CreateGeometryShader()

void Ogre::D3D11HLSLProgram::CreateGeometryShader ( )

◆ CreateHullShader()

void Ogre::D3D11HLSLProgram::CreateHullShader ( )

◆ createParameters()

GpuProgramParametersSharedPtr Ogre::D3D11HLSLProgram::createParameters ( )
overridevirtual

Overridden from GpuProgram.

Reimplemented from Ogre::HighLevelGpuProgram.

◆ CreatePixelShader()

void Ogre::D3D11HLSLProgram::CreatePixelShader ( )

◆ CreateVertexShader()

void Ogre::D3D11HLSLProgram::CreateVertexShader ( )

◆ getColumnMajorMatrices()

bool Ogre::D3D11HLSLProgram::getColumnMajorMatrices ( ) const
inline

Gets whether matrix packed in column-major order.

◆ getCompatibleTarget()

const String& Ogre::D3D11HLSLProgram::getCompatibleTarget ( ) const

Gets the shader target promoted to the first compatible, e.g.

'vs_4_0' or 'ps_4_0' if backward compatibility is enabled.

◆ getComputeShader()

ID3D11ComputeShader* Ogre::D3D11HLSLProgram::getComputeShader ( ) const

◆ getConstantBuffers()

void Ogre::D3D11HLSLProgram::getConstantBuffers ( ID3D11Buffer **  buffers,
UINT &  outSlotStart,
UINT &  outNumBuffers,
GpuProgramParametersSharedPtr  params,
uint16  variabilityMask 
)

buffers must have a capacity of 2, i.e. ID3D11Buffer *buffers[2];

◆ getDomainShader()

ID3D11DomainShader* Ogre::D3D11HLSLProgram::getDomainShader ( ) const

◆ getEnableBackwardsCompatibility()

bool Ogre::D3D11HLSLProgram::getEnableBackwardsCompatibility ( ) const
inline

Gets whether backwards compatibility is enabled.

◆ getEntryPoint()

const String& Ogre::D3D11HLSLProgram::getEntryPoint ( ) const
inline

Gets the entry point defined for this program.

◆ getGeometryShader()

ID3D11GeometryShader* Ogre::D3D11HLSLProgram::getGeometryShader ( ) const

◆ getHullShader()

ID3D11HullShader* Ogre::D3D11HLSLProgram::getHullShader ( ) const

◆ getInputParamDesc()

const D3D11_SIGNATURE_PARAMETER_DESC& Ogre::D3D11HLSLProgram::getInputParamDesc ( size_t  index) const

◆ getLanguage()

const String& Ogre::D3D11HLSLProgram::getLanguage ( ) const
overridevirtual

Overridden from GpuProgram.

Reimplemented from Ogre::GpuProgram.

◆ getLayoutForPso()

ComPtr<ID3D11InputLayout> Ogre::D3D11HLSLProgram::getLayoutForPso ( const VertexElement2VecVec vertexElements)

◆ getMicroCode()

const MicroCode& Ogre::D3D11HLSLProgram::getMicroCode ( ) const

◆ getNameForMicrocodeCache()

String Ogre::D3D11HLSLProgram::getNameForMicrocodeCache ( )

◆ getNumInputs()

size_t Ogre::D3D11HLSLProgram::getNumInputs ( ) const

◆ getNumOutputs()

size_t Ogre::D3D11HLSLProgram::getNumOutputs ( ) const

◆ getOutputParamDesc()

const D3D11_SIGNATURE_PARAMETER_DESC& Ogre::D3D11HLSLProgram::getOutputParamDesc ( size_t  index) const

◆ getPixelShader()

ID3D11PixelShader* Ogre::D3D11HLSLProgram::getPixelShader ( ) const

◆ getPreprocessorDefines()

const String& Ogre::D3D11HLSLProgram::getPreprocessorDefines ( ) const
inline

Sets the preprocessor defines use to compile the program.

◆ getSubroutineSlot()

unsigned int Ogre::D3D11HLSLProgram::getSubroutineSlot ( const String subroutineSlotName) const

◆ getTarget()

const String& Ogre::D3D11HLSLProgram::getTarget ( ) const
inline

Gets the shader target to compile down to, e.g.

'vs_1_1'.

◆ getVertexShader()

ID3D11VertexShader* Ogre::D3D11HLSLProgram::getVertexShader ( ) const

◆ isSupported()

bool Ogre::D3D11HLSLProgram::isSupported ( ) const
overridevirtual

Overridden from GpuProgram.

Reimplemented from Ogre::GpuProgram.

◆ loadFromSource()

void Ogre::D3D11HLSLProgram::loadFromSource ( )
overridevirtual

Internal load implementation, must be implemented by subclasses.

Implements Ogre::GpuProgram.

◆ reinterpretGSForStreamOut()

void Ogre::D3D11HLSLProgram::reinterpretGSForStreamOut ( )

◆ setColumnMajorMatrices()

void Ogre::D3D11HLSLProgram::setColumnMajorMatrices ( bool  columnMajor)
inline

Sets whether matrix packing in column-major order.

◆ setEnableBackwardsCompatibility()

void Ogre::D3D11HLSLProgram::setEnableBackwardsCompatibility ( bool  enableBackwardsCompatibility)
inline

Sets whether backwards compatibility is enabled.

◆ setEntryPoint()

void Ogre::D3D11HLSLProgram::setEntryPoint ( const String entryPoint)
inline

Sets the entry point for this program ie the first method called.

◆ setPreprocessorDefines()

void Ogre::D3D11HLSLProgram::setPreprocessorDefines ( const String defines)
inline

Sets the preprocessor defines use to compile the program.

◆ setTarget()

void Ogre::D3D11HLSLProgram::setTarget ( const String target)

Sets the shader target to compile down to, e.g.

'vs_1_1'.

Member Data Documentation

◆ mReinterpretingGS

bool Ogre::D3D11HLSLProgram::mReinterpretingGS

The documentation for this class was generated from the following file: