#include <OgreEglPBufferContext.h>
◆ EglPBufferContext()
◆ ~EglPBufferContext()
virtual Ogre::EglPBufferContext::~EglPBufferContext |
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◆ clone()
Create a new context based on the same window/pbuffer as this context - mostly useful for additional threads.
- Note
- The caller is responsible for deleting the returned context.
Implements Ogre::GL3PlusContext.
◆ endCurrent()
virtual void Ogre::EglPBufferContext::endCurrent |
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This is called before another context is made current.
By default, nothing is done here.
Implements Ogre::GL3PlusContext.
◆ getDeviceData()
◆ setCurrent()
virtual void Ogre::EglPBufferContext::setCurrent |
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Enable the context.
All subsequent rendering commands will go here.
Implements Ogre::GL3PlusContext.
The documentation for this class was generated from the following file: