OGRE-Next  3.0.0unstable
Object-Oriented Graphics Rendering Engine
Ogre::EglPBufferContext Class Reference

#include <OgreEglPBufferContext.h>

+ Inheritance diagram for Ogre::EglPBufferContext:

Public Member Functions

 EglPBufferContext (EglPBufferSupport *support)
 
virtual ~EglPBufferContext ()
 
GL3PlusContextclone () const
 Create a new context based on the same window/pbuffer as this context - mostly useful for additional threads. More...
 
virtual void endCurrent ()
 This is called before another context is made current. More...
 
const EglPBufferSupport::DeviceDatagetDeviceData () const
 
virtual void setCurrent ()
 Enable the context. More...
 
- Public Member Functions inherited from Ogre::GL3PlusContext
 GL3PlusContext ()
 
virtual ~GL3PlusContext ()
 
bool getInitialized ()
 
virtual void releaseContext ()
 Release the render context. More...
 
void setInitialized ()
 

Constructor & Destructor Documentation

◆ EglPBufferContext()

Ogre::EglPBufferContext::EglPBufferContext ( EglPBufferSupport support)

◆ ~EglPBufferContext()

virtual Ogre::EglPBufferContext::~EglPBufferContext ( )
virtual

Member Function Documentation

◆ clone()

GL3PlusContext* Ogre::EglPBufferContext::clone ( ) const
virtual

Create a new context based on the same window/pbuffer as this context - mostly useful for additional threads.

Note
The caller is responsible for deleting the returned context.

Implements Ogre::GL3PlusContext.

◆ endCurrent()

virtual void Ogre::EglPBufferContext::endCurrent ( )
virtual

This is called before another context is made current.

By default, nothing is done here.

Implements Ogre::GL3PlusContext.

◆ getDeviceData()

const EglPBufferSupport::DeviceData* Ogre::EglPBufferContext::getDeviceData ( ) const
inline

◆ setCurrent()

virtual void Ogre::EglPBufferContext::setCurrent ( )
virtual

Enable the context.

All subsequent rendering commands will go here.

Implements Ogre::GL3PlusContext.


The documentation for this class was generated from the following file: