OGRE-Next
4.0.0unstable
Object-Oriented Graphics Rendering Engine
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RenderTexture for GL ES 2 FBO. More...
#include <OgreGLES2FBORenderTexture.h>
Public Member Functions | |
GLES2FBORenderTexture (GLES2FBOManager *manager, const String &name, const GLES2SurfaceDesc &target, bool writeGamma, uint fsaa) | |
virtual void | _detachDepthBuffer () |
virtual bool | attachDepthBuffer (DepthBuffer *depthBuffer, bool exactFormatMatch) |
Override so we can attach the depth buffer to the FBO. More... | |
virtual void | detachDepthBuffer () |
virtual void | getCustomAttribute (const String &name, void *pData) |
virtual void | swapBuffers () |
Override needed to deal with multisample buffers. More... | |
RenderTexture for GL ES 2 FBO.
Ogre::GLES2FBORenderTexture::GLES2FBORenderTexture | ( | GLES2FBOManager * | manager, |
const String & | name, | ||
const GLES2SurfaceDesc & | target, | ||
bool | writeGamma, | ||
uint | fsaa | ||
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Override so we can attach the depth buffer to the FBO.
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Override needed to deal with multisample buffers.