OGRE-Next  3.0.0unstable
Object-Oriented Graphics Rendering Engine
Ogre::GLES2NullTextureTarget Class Reference

#include <OgreGLES2NullTexture.h>

+ Inheritance diagram for Ogre::GLES2NullTextureTarget:

Public Member Functions

 GLES2NullTextureTarget (GLES2NullTexture *ultimateTextureOwner, const String &name, v1::HardwarePixelBuffer *buffer, uint32 zoffset)
 
virtual ~GLES2NullTextureTarget ()
 
virtual bool attachDepthBuffer (DepthBuffer *depthBuffer, bool exactFormatMatch)
 Notifies the ultimate texture owner the buffer changed. More...
 
void getCustomAttribute (const String &name, void *pData)
 
virtual bool getForceDisableColourWrites () const
 
virtual bool requiresTextureFlipping () const
 
virtual void setFsaaResolved ()
 
virtual void setFsaaResolveDirty ()
 Null buffers never resolve; only colour buffers do. More...
 

Constructor & Destructor Documentation

◆ GLES2NullTextureTarget()

Ogre::GLES2NullTextureTarget::GLES2NullTextureTarget ( GLES2NullTexture ultimateTextureOwner,
const String name,
v1::HardwarePixelBuffer *  buffer,
uint32  zoffset 
)

◆ ~GLES2NullTextureTarget()

virtual Ogre::GLES2NullTextureTarget::~GLES2NullTextureTarget ( )
virtual

Member Function Documentation

◆ attachDepthBuffer()

virtual bool Ogre::GLES2NullTextureTarget::attachDepthBuffer ( DepthBuffer depthBuffer,
bool  exactFormatMatch 
)
virtual

Notifies the ultimate texture owner the buffer changed.

◆ getCustomAttribute()

void Ogre::GLES2NullTextureTarget::getCustomAttribute ( const String name,
void *  pData 
)

◆ getForceDisableColourWrites()

virtual bool Ogre::GLES2NullTextureTarget::getForceDisableColourWrites ( ) const
inlinevirtual

◆ requiresTextureFlipping()

virtual bool Ogre::GLES2NullTextureTarget::requiresTextureFlipping ( ) const
inlinevirtual

◆ setFsaaResolved()

virtual void Ogre::GLES2NullTextureTarget::setFsaaResolved ( )
inlinevirtual

◆ setFsaaResolveDirty()

virtual void Ogre::GLES2NullTextureTarget::setFsaaResolveDirty ( )
inlinevirtual

Null buffers never resolve; only colour buffers do.

(we need mFsaaResolveDirty to be always true so that the proper path is taken in GLES2Texture::getGLID)


The documentation for this class was generated from the following file: