#include <OgreGLES2NullTexture.h>
◆ GLES2NullTextureTarget()
Ogre::GLES2NullTextureTarget::GLES2NullTextureTarget |
( |
GLES2NullTexture * |
ultimateTextureOwner, |
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const String & |
name, |
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v1::HardwarePixelBuffer * |
buffer, |
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uint32 |
zoffset |
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) |
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◆ ~GLES2NullTextureTarget()
virtual Ogre::GLES2NullTextureTarget::~GLES2NullTextureTarget |
( |
| ) |
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virtual |
◆ attachDepthBuffer()
virtual bool Ogre::GLES2NullTextureTarget::attachDepthBuffer |
( |
DepthBuffer * |
depthBuffer, |
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bool |
exactFormatMatch |
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) |
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virtual |
Notifies the ultimate texture owner the buffer changed.
◆ getCustomAttribute()
void Ogre::GLES2NullTextureTarget::getCustomAttribute |
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const String & |
name, |
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void * |
pData |
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) |
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◆ getForceDisableColourWrites()
virtual bool Ogre::GLES2NullTextureTarget::getForceDisableColourWrites |
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const |
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inlinevirtual |
◆ requiresTextureFlipping()
virtual bool Ogre::GLES2NullTextureTarget::requiresTextureFlipping |
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const |
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inlinevirtual |
◆ setFsaaResolved()
virtual void Ogre::GLES2NullTextureTarget::setFsaaResolved |
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inlinevirtual |
◆ setFsaaResolveDirty()
virtual void Ogre::GLES2NullTextureTarget::setFsaaResolveDirty |
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inlinevirtual |
Null buffers never resolve; only colour buffers do.
(we need mFsaaResolveDirty to be always true so that the proper path is taken in GLES2Texture::getGLID)
The documentation for this class was generated from the following file: