OGRE-Next  3.0.0unstable
Object-Oriented Graphics Rendering Engine
Ogre::GLSLMonolithicProgram Class Referencefinal

Model of OpenGL program object created using the glLinkProgram method of linking. More...

#include <OgreGLSLMonolithicProgram.h>

+ Inheritance diagram for Ogre::GLSLMonolithicProgram:

Public Member Functions

 GLSLMonolithicProgram (GLSLShader *vertexProgram, GLSLShader *hullProgram, GLSLShader *domainProgram, GLSLShader *geometryProgram, GLSLShader *fragmentProgram, GLSLShader *computeProgram)
 Constructor should only be used by GLSLMonolithicProgramManager. More...
 
 ~GLSLMonolithicProgram () override
 
void activate () override
 Makes a program object active by making sure it is linked and then putting it in use. More...
 
void updatePassIterationUniforms (GpuProgramParametersSharedPtr params) override
 Updates program object uniforms using data from pass iteration GpuProgramParameters. More...
 
void updateUniforms (GpuProgramParametersSharedPtr params, uint16 mask, GpuProgramType fromProgType) override
 Updates program object uniforms using data from GpuProgramParameters. More...
 
- Public Member Functions inherited from Ogre::GLSLProgram
 GLSLProgram (GLSLShader *vertexProgram, GLSLShader *hullProgram, GLSLShader *domainProgram, GLSLShader *geometryProgram, GLSLShader *fragmentProgram, GLSLShader *computeProgram)
 Constructor should only be used by GLSLMonolithicProgramManager and GLSLSeparableProgramManager. More...
 
virtual ~GLSLProgram ()
 
virtual void extractLayoutQualifiers ()
 Finds layout qualifiers in the shader source and sets attribute indices appropriately. More...
 
virtual GLint getAttributeIndex (VertexElementSemantic semantic, uint index)
 Get the index of a non-standard attribute bound in the linked code. More...
 
GLSLShadergetComputeShader () const
 
GLSLShadergetDomainShader () const
 
GLSLShadergetFragmentShader () const
 
GLSLShadergetGeometryShader () const
 
GLuint getGLProgramHandle () const
 Get the GL Handle for the program object. More...
 
GLSLShadergetHullShader () const
 
GL3PlusOldVertexArrayObjectgetVertexArrayObject ()
 
GLSLShadergetVertexShader () const
 
bool isAttributeValid (VertexElementSemantic semantic, uint index)
 Is a non-standard attribute bound in the linked code? More...
 
bool isSkeletalAnimationIncluded () const
 Returns whether the linked program includes the required instructions to perform skeletal animation. More...
 
void setSkeletalAnimationIncluded (bool included)
 Sets whether the linked program includes the required instructions to perform skeletal animation. More...
 

Additional Inherited Members

- Public Attributes inherited from Ogre::GLSLProgram
GLint mBaseInstanceLocation
 

Detailed Description

Model of OpenGL program object created using the glLinkProgram method of linking.

Linking using glLinkProgram is supported by OpenGL 2.0 and up, but does not allow hot-swapping shaders without recompiling the program object like GLSLSeparableProgram can. Hence the name 'monolithic'.

Constructor & Destructor Documentation

◆ GLSLMonolithicProgram()

Ogre::GLSLMonolithicProgram::GLSLMonolithicProgram ( GLSLShader vertexProgram,
GLSLShader hullProgram,
GLSLShader domainProgram,
GLSLShader geometryProgram,
GLSLShader fragmentProgram,
GLSLShader computeProgram 
)

Constructor should only be used by GLSLMonolithicProgramManager.

◆ ~GLSLMonolithicProgram()

Ogre::GLSLMonolithicProgram::~GLSLMonolithicProgram ( )
override

Member Function Documentation

◆ activate()

void Ogre::GLSLMonolithicProgram::activate ( )
overridevirtual

Makes a program object active by making sure it is linked and then putting it in use.

Implements Ogre::GLSLProgram.

◆ updatePassIterationUniforms()

void Ogre::GLSLMonolithicProgram::updatePassIterationUniforms ( GpuProgramParametersSharedPtr  params)
overridevirtual

Updates program object uniforms using data from pass iteration GpuProgramParameters.

normally called by GLSLShader::bindMultiPassParameters() just before multi pass rendering occurs.

Implements Ogre::GLSLProgram.

◆ updateUniforms()

void Ogre::GLSLMonolithicProgram::updateUniforms ( GpuProgramParametersSharedPtr  params,
uint16  mask,
GpuProgramType  fromProgType 
)
overridevirtual

Updates program object uniforms using data from GpuProgramParameters.

normally called by GLSLShader::bindParameters() just before rendering occurs.

Implements Ogre::GLSLProgram.


The documentation for this class was generated from the following file: