OGRE-Next
4.0.0unstable
Object-Oriented Graphics Rendering Engine
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Model of OpenGL program object created using the glLinkProgram method of linking. More...
#include <OgreGLSLMonolithicProgram.h>
Public Member Functions | |
GLSLMonolithicProgram (GLSLShader *vertexProgram, GLSLShader *hullProgram, GLSLShader *domainProgram, GLSLShader *geometryProgram, GLSLShader *fragmentProgram, GLSLShader *computeProgram) | |
Constructor should only be used by GLSLMonolithicProgramManager. More... | |
~GLSLMonolithicProgram () override | |
void | activate () override |
Makes a program object active by making sure it is linked and then putting it in use. More... | |
void | updatePassIterationUniforms (GpuProgramParametersSharedPtr params) override |
Updates program object uniforms using data from pass iteration GpuProgramParameters. More... | |
void | updateUniforms (GpuProgramParametersSharedPtr params, uint16 mask, GpuProgramType fromProgType) override |
Updates program object uniforms using data from GpuProgramParameters. More... | |
Public Member Functions inherited from Ogre::GLSLProgram | |
GLSLProgram (GLSLShader *vertexProgram, GLSLShader *hullProgram, GLSLShader *domainProgram, GLSLShader *geometryProgram, GLSLShader *fragmentProgram, GLSLShader *computeProgram) | |
Constructor should only be used by GLSLMonolithicProgramManager and GLSLSeparableProgramManager. More... | |
virtual | ~GLSLProgram () |
virtual void | extractLayoutQualifiers () |
Finds layout qualifiers in the shader source and sets attribute indices appropriately. More... | |
virtual GLint | getAttributeIndex (VertexElementSemantic semantic, uint index) |
Get the index of a non-standard attribute bound in the linked code. More... | |
GLSLShader * | getComputeShader () const |
GLSLShader * | getDomainShader () const |
GLSLShader * | getFragmentShader () const |
GLSLShader * | getGeometryShader () const |
GLuint | getGLProgramHandle () const |
Get the GL Handle for the program object. More... | |
GLSLShader * | getHullShader () const |
GL3PlusOldVertexArrayObject * | getVertexArrayObject () |
GLSLShader * | getVertexShader () const |
bool | isAttributeValid (VertexElementSemantic semantic, uint index) |
Is a non-standard attribute bound in the linked code? More... | |
bool | isSkeletalAnimationIncluded () const |
Returns whether the linked program includes the required instructions to perform skeletal animation. More... | |
void | setSkeletalAnimationIncluded (bool included) |
Sets whether the linked program includes the required instructions to perform skeletal animation. More... | |
Additional Inherited Members | |
Public Attributes inherited from Ogre::GLSLProgram | |
GLint | mBaseInstanceLocation |
Model of OpenGL program object created using the glLinkProgram method of linking.
Linking using glLinkProgram is supported by OpenGL 2.0 and up, but does not allow hot-swapping shaders without recompiling the program object like GLSLSeparableProgram can. Hence the name 'monolithic'.
Ogre::GLSLMonolithicProgram::GLSLMonolithicProgram | ( | GLSLShader * | vertexProgram, |
GLSLShader * | hullProgram, | ||
GLSLShader * | domainProgram, | ||
GLSLShader * | geometryProgram, | ||
GLSLShader * | fragmentProgram, | ||
GLSLShader * | computeProgram | ||
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Constructor should only be used by GLSLMonolithicProgramManager.
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override |
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overridevirtual |
Makes a program object active by making sure it is linked and then putting it in use.
Implements Ogre::GLSLProgram.
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overridevirtual |
Updates program object uniforms using data from pass iteration GpuProgramParameters.
normally called by GLSLShader::bindMultiPassParameters() just before multi pass rendering occurs.
Implements Ogre::GLSLProgram.
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overridevirtual |
Updates program object uniforms using data from GpuProgramParameters.
normally called by GLSLShader::bindParameters() just before rendering occurs.
Implements Ogre::GLSLProgram.