OGRE-Next
4.0.0unstable
Object-Oriented Graphics Rendering Engine
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C++ encapsulation of GLSL program object. More...
#include <OgreGLSLProgram.h>
Public Member Functions | |
GLSLProgram (GLSLShader *vertexProgram, GLSLShader *hullProgram, GLSLShader *domainProgram, GLSLShader *geometryProgram, GLSLShader *fragmentProgram, GLSLShader *computeProgram) | |
Constructor should only be used by GLSLMonolithicProgramManager and GLSLSeparableProgramManager. More... | |
virtual | ~GLSLProgram () |
virtual void | activate ()=0 |
Makes a program object active by making sure it is linked and then putting it in use. More... | |
virtual void | extractLayoutQualifiers () |
Finds layout qualifiers in the shader source and sets attribute indices appropriately. More... | |
virtual GLint | getAttributeIndex (VertexElementSemantic semantic, uint index) |
Get the index of a non-standard attribute bound in the linked code. More... | |
GLSLShader * | getComputeShader () const |
GLSLShader * | getDomainShader () const |
GLSLShader * | getFragmentShader () const |
GLSLShader * | getGeometryShader () const |
GLuint | getGLProgramHandle () const |
Get the GL Handle for the program object. More... | |
GLSLShader * | getHullShader () const |
GL3PlusOldVertexArrayObject * | getVertexArrayObject () |
GLSLShader * | getVertexShader () const |
bool | isAttributeValid (VertexElementSemantic semantic, uint index) |
Is a non-standard attribute bound in the linked code? More... | |
bool | isSkeletalAnimationIncluded () const |
Returns whether the linked program includes the required instructions to perform skeletal animation. More... | |
void | setSkeletalAnimationIncluded (bool included) |
Sets whether the linked program includes the required instructions to perform skeletal animation. More... | |
virtual void | updatePassIterationUniforms (GpuProgramParametersSharedPtr params)=0 |
Updates program object uniforms using data from pass iteration GpuProgramParameters. More... | |
virtual void | updateUniforms (GpuProgramParametersSharedPtr params, uint16 mask, GpuProgramType fromProgType)=0 |
Updates program object uniforms using data from GpuProgramParameters. More... | |
Public Attributes | |
GLint | mBaseInstanceLocation |
C++ encapsulation of GLSL program object.
Ogre::GLSLProgram::GLSLProgram | ( | GLSLShader * | vertexProgram, |
GLSLShader * | hullProgram, | ||
GLSLShader * | domainProgram, | ||
GLSLShader * | geometryProgram, | ||
GLSLShader * | fragmentProgram, | ||
GLSLShader * | computeProgram | ||
) |
Constructor should only be used by GLSLMonolithicProgramManager and GLSLSeparableProgramManager.
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virtual |
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pure virtual |
Makes a program object active by making sure it is linked and then putting it in use.
Implemented in Ogre::GLSLMonolithicProgram.
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virtual |
Finds layout qualifiers in the shader source and sets attribute indices appropriately.
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virtual |
Get the index of a non-standard attribute bound in the linked code.
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inline |
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inline |
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inline |
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inline |
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inline |
Get the GL Handle for the program object.
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inline |
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inline |
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inline |
bool Ogre::GLSLProgram::isAttributeValid | ( | VertexElementSemantic | semantic, |
uint | index | ||
) |
Is a non-standard attribute bound in the linked code?
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inline |
Returns whether the linked program includes the required instructions to perform skeletal animation.
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inline |
Sets whether the linked program includes the required instructions to perform skeletal animation.
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pure virtual |
Updates program object uniforms using data from pass iteration GpuProgramParameters.
Normally called by GLSLShader::bindMultiPassParameters() just before multi pass rendering occurs.
Implemented in Ogre::GLSLMonolithicProgram.
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pure virtual |
Updates program object uniforms using data from GpuProgramParameters.
Normally called by GLSLShader::bindParameters() just before rendering occurs.
Implemented in Ogre::GLSLMonolithicProgram.
GLint Ogre::GLSLProgram::mBaseInstanceLocation |