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| Grid2DPageStrategyData () |
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| ~Grid2DPageStrategyData () |
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void | calculateCell (PageID inPageID, int32 *x, int32 *y) |
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PageID | calculatePageID (int32 x, int32 y) |
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virtual void | convertGridToWorldSpace (const Vector2 &grid, Vector3 &world) |
| Convert a grid point to world space - note only 2 axes populated. More...
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virtual void | convertWorldToGridSpace (const Vector3 &world, Vector2 &grid) |
| Convert a world point to grid space (not relative to origin) More...
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void | determineGridLocation (const Vector2 &gridpos, int32 *x, int32 *y) |
| Convert a grid position into a row and column index. More...
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virtual void | getBottomLeftGridSpace (int32 x, int32 y, Vector2 &bl) |
| Get the (grid space) bottom-left of a cell. More...
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virtual int32 | getCellRangeMaxX () const |
| get the index range of all cells (values outside this will be ignored) More...
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virtual int32 | getCellRangeMaxY () const |
| get the index range of all cells (values outside this will be ignored) More...
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virtual int32 | getCellRangeMinX () const |
| get the index range of all cells (values outside this will be ignored) More...
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virtual int32 | getCellRangeMinY () const |
| get the index range of all cells (values outside this will be ignored) More...
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virtual Real | getCellSize () const |
| Get the size of the cells in the grid. More...
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virtual void | getCornersGridSpace (int32 x, int32 y, Vector2 *pFourPoints) |
| Get the (grid space) corners of a cell. More...
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virtual Real | getHoldRadius () const |
| Get the Holding radius. More...
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virtual Real | getHoldRadiusInCells () |
| Get the Hold radius as a multiple of cells. More...
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virtual Real | getLoadRadius () const |
| Get the loading radius. More...
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virtual Real | getLoadRadiusInCells () |
| Get the load radius as a multiple of cells. More...
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virtual void | getMidPointGridSpace (int32 x, int32 y, Vector2 &mid) |
| Get the (grid space) mid point of a cell. More...
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virtual Grid2DMode | getMode () const |
| Set the grid alignment mode. More...
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virtual const Vector3 & | getOrigin (const Vector3 &worldOrigin) |
| Get the origin of the grid in world space. More...
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bool | load (StreamSerialiser &stream) |
| Load this data from a stream (returns true if successful) More...
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void | save (StreamSerialiser &stream) |
| Save this data to a stream. More...
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virtual void | setCellRange (int32 minX, int32 minY, int32 maxX, int32 maxY) |
| Set the index range of all cells (values outside this will be ignored) More...
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virtual void | setCellRangeMaxX (int32 maxX) |
| Set the index range of all cells (values outside this will be ignored) More...
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virtual void | setCellRangeMaxY (int32 maxY) |
| Set the index range of all cells (values outside this will be ignored) More...
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virtual void | setCellRangeMinX (int32 minX) |
| Set the index range of all cells (values outside this will be ignored) More...
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virtual void | setCellRangeMinY (int32 minY) |
| Set the index range of all cells (values outside this will be ignored) More...
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virtual void | setCellSize (Real sz) |
| Set the size of the cells in the grid. More...
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virtual void | setHoldRadius (Real sz) |
| Set the Holding radius. More...
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virtual void | setLoadRadius (Real sz) |
| Set the loading radius. More...
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virtual void | setMode (Grid2DMode mode) |
| Set the grid alignment mode. More...
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virtual void | setOrigin (const Vector3 &worldOrigin) |
| Set the origin of the grid in world space. More...
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| PageStrategyData () |
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virtual | ~PageStrategyData () |
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Specialisation of PageStrategyData for Grid2DPageStrategy.
- To limit the page load requests that are generated to a fixed region, you can set the min and max cell indexes (inclusive)for each direction; if a page request would address a cell outside this range it is ignored so you don't have the expense of checking for page data that will never exist.
- The data format for this in a file is:
Grid2DPageStrategyData (Identifier 'G2DD')
[Version 1]
Name | Type | Description |
Grid orientation | uint8 | The orientation of the grid; XZ = 0, XY = 1, YZ = 2 |
Grid origin | Vector3 | World origin of the grid. |
Grid cell size | Real | The size of each cell (page) in the grid |
Grid cell range (minx, maxx, miny, maxy) | int16 * 4 | The extents of the world in cell indexes |
Load radius | Real | The outer radius at which new pages should start loading |
Hold radius | Real | The radius at which existing pages should be held if already loaded but not actively loaded (should be larger than Load radius) |
- See also
- Grid3DPageStrategyData