#include <OgreImguiManager.h>
◆ ImguiManager()
| Ogre::ImguiManager::ImguiManager |
( |
| ) |
|
◆ ~ImguiManager()
| Ogre::ImguiManager::~ImguiManager |
( |
| ) |
|
◆ drawIntoCompositor()
◆ prepareForRender()
| void Ogre::ImguiManager::prepareForRender |
( |
SceneManager * |
sceneManager | ) |
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◆ setupFont()
| void Ogre::ImguiManager::setupFont |
( |
ImFontAtlas * |
fontAtlas, |
|
|
bool |
bUseSynchronousUpload |
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) |
| |
Setups the font texture provided by IMGUI and uploads it to GPU.
- Parameters
-
| fontAtlas | Imgui's font atlas. |
| bUseSynchronousUpload | When true, this call will return once we're done uploading to GPU. When false, this call will return almost immediately and upload will happen in the background. Note however if you never call TextureGpuManager::waitForStreamingCompletion or mFontTex->waitForData(), the texture may "glitch" if it's presented on screen before we are done uploading it. |
The documentation for this class was generated from the following file: