OGRE-Next
4.0.0unstable
Object-Oriented Graphics Rendering Engine
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Strategy for determining level of detail. More...
#include <OgreLodStrategy.h>
Public Member Functions | |
LodStrategy (const String &name) | |
Constructor accepting name. More... | |
virtual | ~LodStrategy () |
Virtual destructor. More... | |
virtual Real | getBaseValue () const =0 |
Get the value of the first (highest) level of detail. More... | |
const String & | getName () const |
Get the name of this strategy. More... | |
Real | getValue (const MovableObject *movableObject, const Camera *camera) const |
Compute the LOD value for a given movable object relative to a given camera. More... | |
virtual void | lodUpdateImpl (const size_t numNodes, ObjectData t, const Camera *camera, Real bias) const =0 |
virtual Real | transformBias (Real factor) const =0 |
Transform LOD bias so it only needs to be multiplied by the LOD value. More... | |
virtual Real | transformUserValue (Real userValue) const |
Transform user supplied value to internal value. More... | |
Static Public Member Functions | |
static void | lodSet (ObjectData &t, Real lodValues[ARRAY_PACKED_REALS]) |
Strategy for determining level of detail.
Ogre::LodStrategy::LodStrategy | ( | const String & | name | ) |
Constructor accepting name.
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virtual |
Virtual destructor.
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pure virtual |
Get the value of the first (highest) level of detail.
Implemented in Ogre::PixelCountLodStrategyBase, and Ogre::DistanceLodStrategyBase.
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inline |
Get the name of this strategy.
Real Ogre::LodStrategy::getValue | ( | const MovableObject * | movableObject, |
const Camera * | camera | ||
) | const |
Compute the LOD value for a given movable object relative to a given camera.
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inlinestatic |
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pure virtual |
Transform LOD bias so it only needs to be multiplied by the LOD value.
Implemented in Ogre::PixelCountLodStrategyBase, and Ogre::DistanceLodStrategyBase.
Transform user supplied value to internal value.
Reimplemented in Ogre::PixelCountLodStrategyBase, and Ogre::DistanceLodStrategyBase.