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| NULLReadOnlyBufferPacked (size_t internalBufStartBytes, size_t numElements, uint32 bytesPerElement, uint32 numElementsPadding, BufferType bufferType, void *initialData, bool keepAsShadow, VaoManager *vaoManager, NULLBufferInterface *bufferInterface, PixelFormatGpu pf) |
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| ~NULLReadOnlyBufferPacked () override |
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void | bindBufferCS (uint16 slot, size_t offset=0, size_t sizeBytes=0) override |
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void | bindBufferDS (uint16 slot, size_t offset=0, size_t sizeBytes=0) override |
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void | bindBufferGS (uint16 slot, size_t offset=0, size_t sizeBytes=0) override |
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void | bindBufferHS (uint16 slot, size_t offset=0, size_t sizeBytes=0) override |
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void | bindBufferPS (uint16 slot, size_t offset=0, size_t sizeBytes=0) override |
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void | bindBufferVS (uint16 slot, size_t offset=0, size_t sizeBytes=0) override |
| Binds the texture buffer to the given slot in the Vertex/Pixel/Geometry/Hull/Domain/Compute Shader. More...
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| ReadOnlyBufferPacked (size_t internalBufferStartBytes, size_t numElements, uint32 bytesPerElement, uint32 numElementsPadding, BufferType bufferType, void *initialData, bool keepAsShadow, VaoManager *vaoManager, BufferInterface *bufferInterface, PixelFormatGpu pf) |
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BufferPackedTypes | getBufferPackedType () const override |
| Useful to query which one is the derived class. More...
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| TexBufferPacked (size_t internalBufferStartBytes, size_t numElements, uint32 bytesPerElement, uint32 numElementsPadding, BufferType bufferType, void *initialData, bool keepAsShadow, VaoManager *vaoManager, BufferInterface *bufferInterface, PixelFormatGpu pf) |
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virtual void | _bindBufferDirectly (uint16 slot, size_t offset, size_t sizeBytes) |
| To be overriden only by GL3+. More...
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BufferPackedTypes | getBufferPackedType () const override |
| Useful to query which one is the derived class. More...
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PixelFormatGpu | getPixelFormat () const |
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| BufferPacked (size_t internalBufferStartBytes, size_t numElements, uint32 bytesPerElement, uint32 numElementsPadding, BufferType bufferType, void *initialData, bool keepAsShadow, VaoManager *vaoManager, BufferInterface *bufferInterface) |
| Generic constructor. More...
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virtual | ~BufferPacked () |
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size_t | _getFinalBufferStart () const |
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size_t | _getInternalBufferStart () const |
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size_t | _getInternalNumElements () const |
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size_t | _getInternalTotalSizeBytes () const |
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void | _setBufferInterface (BufferInterface *bufferInterface) |
| For internal use. More...
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void | _setShadowCopy (void *copy) |
| This will not delete the existing shadow copy so it can be used for other purposes if it is not needed call OGRE_FREE_SIMD( m->getShadowCopy(), MEMCATEGORY_GEOMETRY ) before calling this function. More...
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void | advanceFrame () |
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void | copyTo (BufferPacked *dstBuffer, size_t dstElemStart=0, size_t srcElemStart=0, size_t srcNumElems=std::numeric_limits< size_t >::max()) |
| Copies the contents of this buffer to another, using GPU -> GPU transfers. More...
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BufferInterface * | getBufferInterface () const |
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BufferType | getBufferType () const |
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uint32 | getBytesPerElement () const |
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MappingState | getMappingState () const |
| Returns the mapping state. More...
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size_t | getNumElements () const |
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virtual BufferPacked * | getOriginalBufferType () |
| If this buffer has been reinterpreted from an UavBufferPacked, returns the original version, otherwise returns 'this'. More...
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const void * | getShadowCopy () const |
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size_t | getTotalSizeBytes () const |
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bool | isCurrentlyMapped () const |
| Returns whether the buffer is currently mapped. More...
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void *RESTRICT_ALIAS_RETURN | map (size_t elementStart, size_t elementCount, bool bAdvanceFrame=true) |
| Maps the specified region to a pointer the CPU can access. More...
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AsyncTicketPtr | readRequest (size_t elementStart, size_t elementCount) |
| Async data read request. More...
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void | regressFrame () |
| Performs the opposite of. More...
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void | unmap (UnmapOptions unmapOption, size_t flushStartElem=0, size_t flushSizeElem=0) |
| Unmaps or flushes the region mapped with. More...
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virtual void | upload (const void *data, size_t elementStart, size_t elementCount) |
| Sends the provided data to the GPU. More...
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virtual | ~GpuTrackedResource () |
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virtual bool | isTextureGpu () const |
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